Difference between revisions of "Leaders"

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{{Quote|Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?}}
 
{{Quote|Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?}}
  
[[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked, as of [[Alpha 12]]]]
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[[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked.]]
  
The '''Leader''' or '''Explorer''' is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the [[Campaign]] and cannot be changed or removed as long as they remain alive. At first, only the [[Big Game Hunter]] and [[Anthropologist]] are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options.
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The '''Leader''' or '''Explorer''' is the player's chosen avatar and head of the party. Leaders are chosen at the beginning of the [[Campaign]] and cannot be changed or removed as long as they remain alive.
  
== Leader Characters ==
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The [[Big Game Hunter]] and [[Anthropologist]] are available immediately, while the others are unlocked by completing specific [[Achievements#Leader unlocks|achievements]].
  
Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have [[Perks#Exclusive Perks|exclusive Perks]] available after each trek in addition to the standard perks.
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== Leader characters ==
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Each Leader has unique traits and stats that encourage certain play styles. Some also have [[exclusive Perks]] available after each trek in addition to the standard perks.
  
Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2.
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Leaders start with more {{Health}} than [[Companions]], and have a {{Capacity}} of 4 instead of 2. They start the campaign at [[Experience Level]] 2.
  
''Note: In the table below, Health is based on Level 2 but Abilities are based on Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied to Abilities.''
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''Note: In the table below, Health and Traits are based on Level 1. Since Leaders start at Level 2 they will have +5 Health, and one level-up increase already applied to traits.''
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
{{Character header}} !! {{Inline icon|UiTriumph medal On.png|Exclusive Perks}} !! class="unsortable"|Unlock condition
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{{Character header}} !! {{Perks bonus||Exclusive Perks}}
|-
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{{New Leader row|class=Big Game Hunter|h=75|r=1|g=2|b=1|perks=3|trait1=Free Ambush attack when initiating {{Combat}}}}
{{Leader row|class=Big Game Hunter|h=80|r=1|g=2|b=1|abilities=<li>Free [[Ambush]] attack {{Attack}} when initiating combat|perks=3}}
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{{New Leader row|class=Anthropologist|g=2|b=2|trait1={{Trek bonus|[[Anthropological Studies]]}}|trait2={{Fame bonus|Anthropological Studies||+20%}}|trait3={{Fame bonus|[[Village]] reveal|+25}}}}
|-
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{{New Leader row|class=Plunderer|g=4||trait1={{Trek bonus|[[Plunderer's Kit]]}}|trait2={{Plunder bonus}}|trait3={{Sanity bonus|[[Shrine]] robbing|+15|+3}}|trait4={{Bad Reputation}}}}
{{Leader row|class=Anthropologist|g=2|b=2|abilities=<li>[[Anthropological Studies]] Fame {{Fame}} +20%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame {{Fame}}|perks=4}}
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{{New Leader row|class=Cartographer|g=2|b=2|trait1={{Trek bonus|[[Cartographer's Kit]]}}|trait2={{Cartography bonus}}}}
|-
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{{New Leader row|class=Taxonomist|r=2|b=2|perks=3|trait1={{Fame bonus|[[Animal Trophy]]/[[Butterflies]]|+40%|+10%}}}}
{{Leader row|class=Plunderer|g=4|abilities=<li>{{Plunderer}}<li>Robbing [[Shrine]] altar grants 15 Sanity {{Sanity}}, +3/promotion<li>Cannot rest in villages|perks=5|unlock=Rob 10 [[Shrine]]s}}
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{{New Leader row|class=Shennong Herbalist|r=1|g=2|b=1|trait1=Can get [[Medicinal Herbs]] from [[Native]] locations|trait2={{Bonus|Herbs {{Health}}, {{Sanity}}, {{Fame}}||+20%}}|trait3=Immune to {{Poison}}}}
|-
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{{New Leader row|class=Red Flag Pirate|r=3|g=1|trait1={{Trek bonus|[[Plunderer's Kit]], [[Treasure Map]] and [[Shovel]]}}|trait2={{Plunder bonus}}|trait3={{Bonus|[[Buried Treasure]] [[Jewels]]|+1|+1}}|trait4={{Bad Reputation}}}}
{{Leader row|class=Cartographer|g=2|b=2|abilities=<li>{{Cartographer}}|perks=5|unlock=Reveal 15 [[Locations]]}}
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{{New Leader row|class=Nahua Seeker|b=4/4|trait1={{Trek bonus|[[Cartographer's Kit]]}}|trait2={{Cartography bonus}}|trait3={{Stealth bonus|-15%|-5%}}}}
|-
 
{{Leader row|class=Taxonomist|r=2|b=2|abilities=<li>[[Animal Trophy]] Fame {{Fame}} +35%, +3%/promotion|unlock=Kill 30 [[Animal]] groups}}
 
|-
 
{{Leader row|class=Shennong Herbalist|r=1|g=2|b=1|abilities=<li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health {{Health}}, Sanity {{Sanity}}, Fame {{Fame}} +20%/promotion<li>Immune to [[Poisoned]] effect|unlock=Learn the [[Tribe Type|Type]]s of<br/>10 [[Native]] tribes}}
 
|-
 
{{Leader row|class=Red Flag Pirate|r=3|g=1|abilities=<li>{{Plunderer}}<li>Free [[Treasure Map]] {{Treasure Map}} and [[Shovel]] each trek<li>[[Buried Treasure]] [[Jewels]] +1, +1/promotion<li>Cannot rest in villages|unlock=Dig out 10<br/>[[Buried Treasure]]s}}
 
|-
 
{{Leader row|class=Nahua Seeker|b=4/4|abilities=<li>{{Cartographer}}<li>{{Stealth|15|2}}|unlock=Complete 5 treks<br/>without killing}}
 
 
|}
 
|}
  
== Starting Parties ==
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== Starting parties ==
Leaders start with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]].
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Each Leader starts with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]].
  
''Note: In the table below, numeric columns combine numbers from the leader themselves, their starting companions, and their equipment. Dice Face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.''
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''Note: In the table below, numeric columns combine numbers from the leaders themselves, their starting companions, and their equipment. Dice face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.''
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Leader Class !! Hand Equipment !! class="unsortable"|Companions !! {{Health}} !! {{Capacity}} !! {{Inline red blank die face}} {{Inline red blank die face}} {{Inline red blank die face}} !! {{Inline green blank die face}} {{Inline green blank die face}} {{Inline green blank die face}} !! {{Inline blue blank die face}} {{Inline blue blank die face}} {{Inline blue blank die face}}
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!Leader !! Equipment !! {{unsortable|Companions}} !! {{Health|}} !! {{Capacity|}} !! {{3x|{{Red die face}} }} !! {{3x|{{Green die face}} }} !! {{3x|{{Blue die face}} }}
|-
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{{Starting party row|leader=Big Game Hunter|h=200|r=3/2/2/2/1|g=2/2/2|b=1/1|handItem=Hunting Knife|companion1=Field Nurse|companion2=Hunting Dog}}
{{Leader party row|class=Big Game Hunter|h=200|r=3/2/2/2/1|g=2/2/2|b=1/1|handItem=Hunting Knife|companion1=Field Nurse|companion2=Hunting Dog}}
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{{Starting party row|leader=Anthropologist|r=2/2|g=2/2|b=2/2/2|handItem=Spear|companion1=Translator|companion2=Native Shaman}}
|-
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{{Starting party row|leader=Plunderer|cap=9|r=4|g=4/2/2|b=2|handItem=Whip|companion1=Street Rat|companion2=Donkey}}
{{Leader party row|class=Anthropologist|r=2/2|g=2/2|b=2/2/2|handItem=Spear|companion1=Translator|companion2=Native Shaman}}
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{{Starting party row|leader=Cartographer|r=2|g=2/2/1/1|b=3/2|handItem=Machete|companion1=Roma Trader|companion2=Native Scout}}
|-
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{{Starting party row|leader=Taxonomist|cap=9|r=2/2/1|g=4/2|b=2/1|handItem=Ornamental Revolver|companion1=Cook|companion2=Horse}}
{{Leader party row|class=Plunderer|cap=9|r=4|g=4/2/2|b=2|handItem=Whip|companion1=Street Rat|companion2=Donkey}}
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{{Starting party row|leader=Shennong Herbalist|cap=9|r=4/1|g=2/2|b=2/1|handItem=Censer|companion1=Travelling Quack|companion2=Donkey}}
|-
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{{Starting party row|leader=Red Flag Pirate|h=175|r=4/3/2|g=2/1|b=2|handItem=Storm Lantern|companion1=Sailor|companion2=British Soldier}}
{{Leader party row|class=Cartographer|r=2|g=2/2/1/1|b=3/2|handItem=Machete|companion1=Roma Trader|companion2=Native Scout}}
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{{Starting party row|leader=Nahua Seeker|h=175|r=2/2|g=2|b=4/4/3/2/2|handItem=Shamanic Staff|companion1=Sailor|companion2=Arbiter}}
|-
 
{{Leader party row|class=Taxonomist|cap=9|r=2/2/1|g=4/2|b=2/1|handItem=Ornamental Revolver|companion1=Cook|companion2=Horse}}
 
|-
 
{{Leader party row|class=Shennong Herbalist|cap=9|r=4/1|g=2/2|b=2/1|handItem=Censer|companion1=Travelling Quack|companion2=Donkey}}
 
|-
 
{{Leader party row|class=Red Flag Pirate|h=175|r=4/3/2|g=2/1|b=2|handItem=Storm Lantern|companion1=Sailor|companion2=British Soldier}}
 
|-
 
{{Leader party row|class=Nahua Seeker|h=175|r=2/2|g=2|b=4/4/3/2/2|handItem=Shamanic Staff|companion1=Sailor|companion2=Arbiter}}
 
 
|}
 
|}
  
 
[[Category:Leaders|*]]
 
[[Category:Leaders|*]]

Revision as of 07:17, 16 February 2021

“Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?”
The Leader Selection screen with six of the eight leaders unlocked.

The Leader or Explorer is the player's chosen avatar and head of the party. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive.

The Big Game Hunter and Anthropologist are available immediately, while the others are unlocked by completing specific achievements.

Leader characters

Each Leader has unique traits and stats that encourage certain play styles. Some also have exclusive Perks available after each trek in addition to the standard perks.

Leaders start with more Health Inline74.png than Companions, and have a Capacity Inline02.png of 4 instead of 2. They start the campaign at Experience Level 2.

Note: In the table below, Health and Traits are based on Level 1. Since Leaders start at Level 2 they will have +5 Health, and one level-up increase already applied to traits.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Inline204.png

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Starting parties

Each Leader starts with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.

Note: In the table below, numeric columns combine numbers from the leaders themselves, their starting companions, and their equipment. Dice face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.

Leader Equipment Companions Inline74.png Inline02.png VigorDice.png VigorDice.png VigorDice.png FinesseDice.png FinesseDice.png FinesseDice.png EloquenceDice.png EloquenceDice.png EloquenceDice.png
Big Game Hunter

200 8 3/2/2/2/1 2/2/2 1/1
Anthropologist

165 8 2/2 2/2 2/2/2
Plunderer

165 9 4 4/2/2 2
Cartographer

165 8 2 2/2/1/1 3/2
Taxonomist

165 9 2/2/1 4/2 2/1
Shennong Herbalist

165 9 4/1 2/2 2/1
Red Flag Pirate

175 8 4/3/2 2/1 2
Nahua Seeker

175 8 2/2 2 4/4/3/2/2