Difference between revisions of "Leaders"

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== Leader characters ==
 
== Leader characters ==
Each Leader has unique traits and stats that encourage certain play styles. Some also have [[exclusive Perks]] available after each trek in addition to the standard perks.
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Each Leader has unique traits and stats that encourage certain play styles. They also have [[exclusive Perks]] available after each trek in addition to the standard perks.
  
 
Leaders start with more {{Health}} than [[Companions]], and have a {{Capacity}} of 4 instead of 2. They start the campaign at [[Experience Level]] 2.
 
Leaders start with more {{Health}} than [[Companions]], and have a {{Capacity}} of 4 instead of 2. They start the campaign at [[Experience Level]] 2.
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{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
{{Character header}} !! {{Perks bonus||Exclusive Perks}}
 
{{Character header}} !! {{Perks bonus||Exclusive Perks}}
{{New Leader row|class=Big Game Hunter|h=75|r=1|g=2|b=1|perks=3|trait1=Free Ambush attack when initiating {{Combat}}}}
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{{Leader row|class=Big Game Hunter|h=75|r=1|g=2|b=1|perks=3|trait1=Free Ambush attack when initiating {{combat}}}}
{{New Leader row|class=Anthropologist|g=2|b=2|trait1={{Trek bonus|[[Anthropological Studies]]}}|trait2={{Fame bonus|Anthropological Studies||+20%}}|trait3={{Fame bonus|[[Village]] reveal|+25}}}}
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{{Leader row|class=Anthropologist|g=2|b=2|trait1={{Trek bonus|[[Anthropological Studies]]}}|trait2={{Fame bonus|Anthropological Studies||+20%}}|trait3={{Fame bonus|[[Village]] reveal|+25}}}}
{{New Leader row|class=Plunderer|g=4||trait1={{Trek bonus|[[Plunderer's Kit]]}}|trait2={{Plunder bonus}}|trait3={{Sanity bonus|[[Shrine]] robbing|+15|+3}}|trait4={{Bad Reputation}}}}
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{{Leader row|class=Plunderer|g=4||trait1={{Trek bonus|[[Plunderer's Kit]]}}|trait2={{Plunder bonus}}|trait3={{Sanity bonus|[[Shrine]] robbing|+15|+3}}|trait4={{Bad Reputation}}}}
{{New Leader row|class=Cartographer|g=2|b=2|trait1={{Trek bonus|[[Cartographer's Kit]]}}|trait2={{Cartography bonus}}}}
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{{Leader row|class=Cartographer|g=2|b=2|trait1={{Trek bonus|[[Cartographer's Kit]]}}|trait2={{Cartography bonus||+10%}}}}
{{New Leader row|class=Taxonomist|r=2|b=2|perks=3|trait1={{Fame bonus|[[Animal Trophy]]/[[Butterflies]]|+40%|+10%}}}}
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{{Leader row|class=Taxonomist|r=2|b=2|perks=3|trait1={{Fame bonus|[[Animal Trophy]]/[[Butterfly|Butterflies]]|+40%|+10%}}}}
{{New Leader row|class=Shennong Herbalist|r=1|g=2|b=1|trait1=Can get [[Medicinal Herbs]] from [[Native]] locations|trait2={{Bonus|Herbs {{Health}}, {{Sanity}}, {{Fame}}||+20%}}|trait3=Immune to {{Poison}}}}
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{{Leader row|class=Shennong Herbalist|r=1|g=2|b=1|trait1=Can get [[Medicinal Herbs]] from [[Native]] locations|trait2={{Bonus|Herbs {{Health}}, {{Sanity}}, {{Fame}}||+20%}}|trait3=Immune to {{Poison}}}}
{{New Leader row|class=Red Flag Pirate|r=3|g=1|trait1={{Trek bonus|[[Plunderer's Kit]], [[Treasure Map]] and [[Shovel]]}}|trait2={{Plunder bonus}}|trait3={{Bonus|[[Buried Treasure]] [[Jewels]]|+1|+1}}|trait4={{Bad Reputation}}}}
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{{Leader row|class=Red Flag Pirate|r=3|g=1|trait1={{Trek bonus|[[Plunderer's Kit]], [[Treasure Map]] and [[Shovel]]}}|trait2={{Plunder bonus}}|trait3={{Bonus|[[Buried Treasure]] [[Jewels]]|+1|+1}}|trait4={{Bad Reputation}}}}
{{New Leader row|class=Nahua Seeker|b=4/4|trait1={{Trek bonus|[[Cartographer's Kit]]}}|trait2={{Cartography bonus}}|trait3={{Stealth bonus|-15%|-5%}}}}
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{{Leader row|class=Nahua Seeker|b=4/4|trait1={{Trek bonus|[[Cartographer's Kit]]}}|trait2={{Cartography bonus||+5%}}|trait3={{Stealth bonus|-15%|-5%}}}}
 
|}
 
|}
  
 
== Starting parties ==
 
== Starting parties ==
Each Leader starts with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]].
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Each Leader starts with one pre-determined Level 1 [[Hand Equipment|Hand Item]] and two pre-determined Level 1 [[Companions]].
  
 
''Note: In the table below, numeric columns combine numbers from the leaders themselves, their starting companions, and their equipment. Dice face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.''
 
''Note: In the table below, numeric columns combine numbers from the leaders themselves, their starting companions, and their equipment. Dice face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.''
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!Leader !! Equipment !! {{unsortable|Companions}} !! {{Health|}} !! {{Capacity|}} !! {{3x|{{Red die face}} }} !! {{3x|{{Green die face}} }} !! {{3x|{{Blue die face}} }}
 
!Leader !! Equipment !! {{unsortable|Companions}} !! {{Health|}} !! {{Capacity|}} !! {{3x|{{Red die face}} }} !! {{3x|{{Green die face}} }} !! {{3x|{{Blue die face}} }}
 
{{Starting party row|leader=Big Game Hunter|h=200|r=3/2/2/2/1|g=2/2/2|b=1/1|handItem=Hunting Knife|companion1=Field Nurse|companion2=Hunting Dog}}
 
{{Starting party row|leader=Big Game Hunter|h=200|r=3/2/2/2/1|g=2/2/2|b=1/1|handItem=Hunting Knife|companion1=Field Nurse|companion2=Hunting Dog}}
{{Starting party row|leader=Anthropologist|r=2/2|g=2/2|b=2/2/2|handItem=Spear|companion1=Translator|companion2=Native Shaman}}
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{{Starting party row|leader=Anthropologist|r=2/2|g=2/2|b=2/2/2|handItem=Spear|companion1=Translator|companion2=Islander Shaman}}
 
{{Starting party row|leader=Plunderer|cap=9|r=4|g=4/2/2|b=2|handItem=Whip|companion1=Street Rat|companion2=Donkey}}
 
{{Starting party row|leader=Plunderer|cap=9|r=4|g=4/2/2|b=2|handItem=Whip|companion1=Street Rat|companion2=Donkey}}
{{Starting party row|leader=Cartographer|r=2|g=2/2/1/1|b=3/2|handItem=Machete|companion1=Roma Trader|companion2=Native Scout}}
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{{Starting party row|leader=Cartographer|r=2|g=2/2/1/1|b=3/2|handItem=Machete|companion1=Roma Trader|companion2=Islander Scout}}
 
{{Starting party row|leader=Taxonomist|cap=9|r=2/2/1|g=4/2|b=2/1|handItem=Ornamental Revolver|companion1=Cook|companion2=Horse}}
 
{{Starting party row|leader=Taxonomist|cap=9|r=2/2/1|g=4/2|b=2/1|handItem=Ornamental Revolver|companion1=Cook|companion2=Horse}}
 
{{Starting party row|leader=Shennong Herbalist|cap=9|r=4/1|g=2/2|b=2/1|handItem=Censer|companion1=Travelling Quack|companion2=Donkey}}
 
{{Starting party row|leader=Shennong Herbalist|cap=9|r=4/1|g=2/2|b=2/1|handItem=Censer|companion1=Travelling Quack|companion2=Donkey}}
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{{Starting party row|leader=Nahua Seeker|h=175|r=2/2|g=2|b=4/4/3/2/2|handItem=Shamanic Staff|companion1=Sailor|companion2=Arbiter}}
 
{{Starting party row|leader=Nahua Seeker|h=175|r=2/2|g=2|b=4/4/3/2/2|handItem=Shamanic Staff|companion1=Sailor|companion2=Arbiter}}
 
|}
 
|}
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{{Characters navbar}}
  
 
[[Category:Leaders|*]]
 
[[Category:Leaders|*]]

Latest revision as of 06:47, 25 October 2021

“Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?”
The Leader Selection screen with six of the eight leaders unlocked.

The Leader or Explorer is the player's chosen avatar and head of the party. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive.

The Big Game Hunter and Anthropologist are available immediately, while the others are unlocked by completing specific achievements.

Leader characters[edit]

Each Leader has unique traits and stats that encourage certain play styles. They also have exclusive Perks available after each trek in addition to the standard perks.

Leaders start with more Health Inline74.png than Companions, and have a Capacity Inline02.png of 4 instead of 2. They start the campaign at Experience Level 2.

Note: In the table below, Health and Traits are based on Level 1. Since Leaders start at Level 2 they will have +5 Health, and one level-up increase already applied to traits.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Inline204.png
Big Game Hunter
  • Free Ambush attack when initiating Combat Inline143.png

75 4 1 2 1 3
Anthropologist
  • Anthropological Studies Fame Inline12.png +20%/level-up

60 4 0 2 2 5
Plunderer
  • Plunderer's Kit usage Sanity Inline120.png +50%, +10%/level-up
60 4 0 4 0 5
Cartographer

60 4 0 2 2 5
Taxonomist

60 4 2 0 2 3
Shennong Herbalist

60 4 1 2 1 5
Red Flag Pirate
  • Plunderer's Kit usage Sanity Inline120.png +50%, +10%/level-up
60 4 3 1 0 5
Nahua Seeker

60 4 0 0 4/4 5

Starting parties[edit]

Each Leader starts with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.

Note: In the table below, numeric columns combine numbers from the leaders themselves, their starting companions, and their equipment. Dice face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.

Leader Equipment Companions Inline74.png Inline02.png VigorDice.png VigorDice.png VigorDice.png FinesseDice.png FinesseDice.png FinesseDice.png EloquenceDice.png EloquenceDice.png EloquenceDice.png
Big Game Hunter

200 8 3/2/2/2/1 2/2/2 1/1
Anthropologist

165 8 2/2 2/2 2/2/2
Plunderer

165 9 4 4/2/2 2
Cartographer

165 8 2 2/2/1/1 3/2
Taxonomist

165 9 2/2/1 4/2 2/1
Shennong Herbalist

165 9 4/1 2/2 2/1
Red Flag Pirate

175 8 4/3/2 2/1 2
Nahua Seeker

175 8 2/2 2 4/4/3/2/2

Related topics[edit]

Characters
Expedition Leaders Big Game HunterAnthropologistPlundererCartographerTaxonomistShennong HerbalistRed Flag PirateNahua Seeker
Tavern Recruits British SoldierCookDonkeyField NurseHunting DogMissionaryRoma TraderSailorStreet RatTranslatorTravelling Quack
Others Club RecruitsHuman IslandersSalamandersMole PeoplePack AnimalsBeastsFamous ExplorersVictoria Malin