Difference between revisions of "Leaders"
m (Added Capacity and Unlock Condition to first table) |
m (Revert move of unlocks, fix duplicated Perks) |
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[[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12]] | [[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12]] | ||
− | The '''Leader''' is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the [[Campaign]] and cannot be changed or removed as long as they remain alive. At first, only the [[Big Game Hunter]] and [[Anthropologist]] are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options | + | The '''Leader''' is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the [[Campaign]] and cannot be changed or removed as long as they remain alive. At first, only the [[Big Game Hunter]] and [[Anthropologist]] are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options: |
+ | * [[Plunderer]]: Rob 10 [[Shrine]] altars | ||
+ | * [[Cartographer]]: Reveal 15 [[Locations]] | ||
+ | * [[Taxonomist]]: Kill 30 [[Animal]] groups | ||
+ | * [[Shennong Herbalist]]: Learn the [[Tribe Types|Types]] of 10 [[Native]] tribes | ||
+ | * [[Red Flag Pirate]]: Dig out 10 [[Buried Treasure]]s | ||
+ | * [[Nahua Seeker]]: Complete 5 treks without killing in combat | ||
Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have [[Perks#Leader-Specific Perks|unique Perks]] available after each trek in addition to the standard perks. | Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have [[Perks#Leader-Specific Perks|unique Perks]] available after each trek in addition to the standard perks. | ||
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{{CharacterHeader}} | {{CharacterHeader}} | ||
!class="unsortable"|[[Perks#Leader-Specific Perks|Unique Perks]] | !class="unsortable"|[[Perks#Leader-Specific Perks|Unique Perks]] | ||
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|- | |- | ||
{{LeaderRow|class=Big Game Hunter|h=75|r=1|g=2|b=1|abilities=<li>Free [[Ambush]] attack when initiating combat|perks=<li>War Chest<li>Trauma Care<li>Hunter's Cunning}} | {{LeaderRow|class=Big Game Hunter|h=75|r=1|g=2|b=1|abilities=<li>Free [[Ambush]] attack when initiating combat|perks=<li>War Chest<li>Trauma Care<li>Hunter's Cunning}} | ||
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{{LeaderRow|class=Anthropologist|g=2|b=2|abilities=<li>[[Anthropological Studies]] Fame +20%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame|perks=<li>Polyglot<li>Good Standing<li>Native Diplomacy}} | {{LeaderRow|class=Anthropologist|g=2|b=2|abilities=<li>[[Anthropological Studies]] Fame +20%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame|perks=<li>Polyglot<li>Good Standing<li>Native Diplomacy}} | ||
|- | |- | ||
− | {{LeaderRow|class=Plunderer|g=4|abilities=<li>[[Plunderer's Kit]] Sanity +50%, +10%/promotion<li>Robbing [[Shrine]] altar grants 15 Sanity, +3/promotion<li>Cannot rest in villages|perks=<li> | + | {{LeaderRow|class=Plunderer|g=4|abilities=<li>[[Plunderer's Kit]] Sanity +50%, +10%/promotion<li>Robbing [[Shrine]] altar grants 15 Sanity, +3/promotion<li>Cannot rest in villages|perks=<li>Archaeology<li>Treasure Hunter<li>Artefact Specialist}} |
|- | |- | ||
− | {{LeaderRow|class=Cartographer|g=2|b=2|abilities=<li>[[Cartographer's Kit]] Fame +40%/promotion|perks=<li>Surveyor's Eye<li>Coston Flare Expert<li>Advanced Cartography | + | {{LeaderRow|class=Cartographer|g=2|b=2|abilities=<li>[[Cartographer's Kit]] Fame +40%/promotion|perks=<li>Surveyor's Eye<li>Coston Flare Expert<li>Advanced Cartography}} |
|- | |- | ||
− | {{LeaderRow|class=Taxonomist|r=2|b=2|abilities=<li>[[Animal Trophy]] Fame +35%, +3%/promotion | + | {{LeaderRow|class=Taxonomist|r=2|b=2|abilities=<li>[[Animal Trophy]] Fame +35%, +3%/promotion}} |
|- | |- | ||
− | {{LeaderRow|class=Shennong Herbalist|r=1|g=2|b=1|abilities=<li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health/Sanity/Fame +20%/promotion<li>Immune to [[Poisoned]] effect | + | {{LeaderRow|class=Shennong Herbalist|r=1|g=2|b=1|abilities=<li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health/Sanity/Fame +20%/promotion<li>Immune to [[Poisoned]] effect}} |
|- | |- | ||
− | {{LeaderRow|class=Red Flag Pirate|r=3|g=1|abilities=<li>[[Plunderer's Kit]] Sanity +50%, +10%/promotion<li>[[Buried Treasure]] [[Jewels]] +1/promotion<li>Free [[Treasure Map]] each trek<li>Cannot rest in villages | + | {{LeaderRow|class=Red Flag Pirate|r=3|g=1|abilities=<li>[[Plunderer's Kit]] Sanity +50%, +10%/promotion<li>[[Buried Treasure]] [[Jewels]] +1/promotion<li>Free [[Treasure Map]] each trek<li>Cannot rest in villages}} |
|- | |- | ||
− | {{LeaderRow|class=Nahua Seeker|r=0/0|g=0/0|b=4/4|abilities=<li>[[Cartographer's Kit]] Fame +40%/promotion<li>[[Attention Chance]] -15%, -2%/promotion | + | {{LeaderRow|class=Nahua Seeker|r=0/0|g=0/0|b=4/4|abilities=<li>[[Cartographer's Kit]] Fame +40%/promotion<li>[[Attention Chance]] -15%, -2%/promotion}} |
|} | |} | ||
Revision as of 10:14, 23 December 2020
“ | “Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?” |
The Leader is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options:
- Plunderer: Rob 10 Shrine altars
- Cartographer: Reveal 15 Locations
- Taxonomist: Kill 30 Animal groups
- Shennong Herbalist: Learn the Types of 10 Native tribes
- Red Flag Pirate: Dig out 10 Buried Treasures
- Nahua Seeker: Complete 5 treks without killing in combat
Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have unique Perks available after each trek in addition to the standard perks.
Leaders start with more Health than Companions, and have a carrying Capacity of 4 instead of 2. They start the campaign at Experience Level 2.
Note: In the table below, Health and Dice Face columns are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied.
Template:CharacterHeaderTemplate:LeaderRowTemplate:LeaderRowTemplate:LeaderRowTemplate:LeaderRowTemplate:LeaderRowTemplate:LeaderRowTemplate:LeaderRowTemplate:LeaderRowUnique Perks |
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Leaders start with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.
Note: In the table below, the Dice Face columns show the number of faces of that color for each dice among the leader's own, their equipment, and their starting companions. Numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.
Template:LeaderStartRowTemplate:LeaderStartRowTemplate:LeaderStartRowTemplate:LeaderStartRowTemplate:LeaderStartRowTemplate:LeaderStartRowTemplate:LeaderStartRowTemplate:LeaderStartRowClass | Hand Item | Companions | Template:RedDie Template:RedDie Template:RedDie | Template:GreenDie Template:GreenDie Template:GreenDie | Template:BlueDie Template:BlueDie Template:BlueDie |
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