Difference between revisions of "Leaders"
(Updated for Alpha 13, added unlock conditions) |
(Rebased Leader stats on Level 1 instead of 2; rewrote tables to use Templates) |
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Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2. | Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2. | ||
− | ''Note: In the table below, | + | ''Note: In the table below, Health and Dice Face columns are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied.'' |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | ! | + | {{CharacterHeader}} |
+ | !class="unsortable"|[[Perks#Leader-Specific Perks|Unique Perks]] | ||
|- | |- | ||
− | | | + | {{LeaderRow|class=Big Game Hunter|h=75|r=1|g=2|b=1|abilities=<li>Free [[Ambush]] attack when initiating combat|perks=<li>War Chest<li>Trauma Care<li>Hunter's Cunning}} |
|- | |- | ||
− | | | + | {{LeaderRow|class=Anthropologist|g=2|b=2|abilities=<li>[[Anthropological Studies]] Fame +20%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame|perks=<li>Polyglot<li>Good Standing<li>Native Diplomacy}} |
|- | |- | ||
− | | | + | {{LeaderRow|class=Plunderer|g=4|abilities=<li>[[Plunderer's Kit]] Sanity +50%, +10%/promotion<li>Robbing [[Shrine]] altar grants 15 Sanity, +3/promotion<li>Cannot rest in villages|perks=<li>Polyglot<li>Good Standing<li>Native Diplomacy}} |
|- | |- | ||
− | | | + | {{LeaderRow|class=Cartographer|g=2|b=2|abilities=<li>[[Cartographer's Kit]] Fame +40%/promotion|perks=<li>Surveyor's Eye<li>Coston Flare Expert<li>Advanced Cartography}} |
|- | |- | ||
− | | | + | {{LeaderRow|class=Taxonomist|r=2|b=2|abilities=<li>[[Animal Trophy]] Fame +35%, +3%/promotion}} |
|- | |- | ||
− | | | + | {{LeaderRow|class=Shennong Herbalist|r=1|g=2|b=1|abilities=<li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health/Sanity/Fame +20%/promotion<li>Immune to [[Poisoned]] effect}} |
|- | |- | ||
− | | | + | {{LeaderRow|class=Red Flag Pirate|r=3|g=1|abilities=<li>[[Plunderer's Kit]] Sanity +50%, +10%/promotion<li>[[Buried Treasure]] [[Jewels]] +1/promotion<li>Free [[Treasure Map]] each trek<li>Cannot rest in villages}} |
|- | |- | ||
− | | | + | {{LeaderRow|class=Nahua Seeker|r=0/0|g=0/0|b=4/4|abilities=<li>[[Cartographer's Kit]] Fame +40%/promotion<li>[[Attention Chance]] -15%, -2%/promotion}} |
|} | |} | ||
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
− | !Class | + | !Class !! Hand Item !! class="unsortable"|Companions !! {{RedDie}} {{RedDie}} {{RedDie}} !! {{GreenDie}} {{GreenDie}} {{GreenDie}} !! {{BlueDie}} {{BlueDie}} {{BlueDie}} |
|- | |- | ||
− | | | + | {{LeaderStartRow|class=Big Game Hunter|r=3/2/2/2/1|g=2/2/2/0/0|b=1/1/0/0/0|handItem=Hunting Knife|companion1=Field Nurse|companion2=Hunting Dog}} |
|- | |- | ||
− | | | + | {{LeaderStartRow|class=Anthropologist|r=2/2/0/0|g=2/2/0/0|b=2/2/2/0|handItem=Spear|companion1=Translator|companion2=Native Shaman}} |
|- | |- | ||
− | | | + | {{LeaderStartRow|class=Plunderer|r=4/0/0/0|g=4/2/2/0|b=2/0/0/0|handItem=Whip|companion1=Street Rat|companion2=Donkey}} |
|- | |- | ||
− | | | + | {{LeaderStartRow|class=Cartographer|r=2/0/0/0|g=2/2/1/1|b=3/2/0/0|handItem=Machete|companion1=Roma Trader|companion2=Native Scout}} |
|- | |- | ||
− | | | + | {{LeaderStartRow|class=Taxonomist|r=2/2/1/0|g=4/2/0/0|b=2/1/0/0|handItem=Ornamental Revolver|companion1=Cook|companion2=Horse}} |
|- | |- | ||
− | | | + | {{LeaderStartRow|class=Shennong Herbalist|r=4/1/0/0|g=2/2/0/0|b=2/1/0/0|handItem=Censer|companion1=Travelling Quack|companion2=Donkey}} |
|- | |- | ||
− | | | + | {{LeaderStartRow|class=Red Flag Pirate|r=4/3/2/0|g=2/1/0/0|b=2/0/0/0|handItem=Storm Lantern|companion1=Sailor|companion2=British Soldier}} |
|- | |- | ||
− | | | + | {{LeaderStartRow|class=Nahua Seeker|r=2/2/0/0/0/0|g=2/0/0/0/0/0|b=4/4/3/2/2/0|handItem=Shamanic Staff|companion1=Sailor|companion2=Arbiter}} |
|} | |} | ||
[[Category:Leaders|*]] | [[Category:Leaders|*]] |
Revision as of 08:01, 23 December 2020
“ | “Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?” |
The Leader is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options:
- Plunderer: Rob 10 Shrine altars
- Cartographer: Reveal 15 Locations
- Taxonomist: Kill 30 Animal groups
- Shennong Herbalist: Learn the Types of 10 Native tribes
- Red Flag Pirate: Dig out 10 Buried Treasures
- Nahua Seeker: Complete 5 treks without killing in combat
Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have unique Perks available after each trek in addition to the standard perks.
Leaders start with more Health than Companions, and have a carrying Capacity of 4 instead of 2. They start the campaign at Experience Level 2.
Note: In the table below, Health and Dice Face columns are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied.
Template:CharacterHeaderTemplate:LeaderRowTemplate:LeaderRowTemplate:LeaderRowTemplate:LeaderRowTemplate:LeaderRowTemplate:LeaderRowTemplate:LeaderRowTemplate:LeaderRowUnique Perks |
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Leaders start with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.
Note: In the table below, the Dice Face columns show the number of faces of that color for each dice among the leader's own, their equipment, and their starting companions. Numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.
Template:LeaderStartRowTemplate:LeaderStartRowTemplate:LeaderStartRowTemplate:LeaderStartRowTemplate:LeaderStartRowTemplate:LeaderStartRowTemplate:LeaderStartRowTemplate:LeaderStartRowClass | Hand Item | Companions | Template:RedDie Template:RedDie Template:RedDie | Template:GreenDie Template:GreenDie Template:GreenDie | Template:BlueDie Template:BlueDie Template:BlueDie |
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