Difference between revisions of "Leaders"

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m (Delvr moved page Explorers to Leaders: Renaming Explorers to Leaders to be closer to changelog terminology and to avoid confusion with Famous Explorers)
 
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The Explore is the players chosen avatar, the leader of the party and central member of any given expedition. They are chosen at the beginning of the game and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked and available to players, but as requirements are met over the course of play, further explorers are added to the list of options. Each of these explorers has a unique ability that will direct and in some cases restrict how adventures are played out.  
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{{Quote|Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?}}
  
The explorer chosen also likely effects which perks are offered upon successful expeditions in order to further guide the player down the intended game play style embodied by the given character type.
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[[File:Select screen 3 4ths of the way unlocked.png|thumb|The Leader Selection screen with six of the eight leaders unlocked.]]
  
[[File:Select screen 3 4ths of the way unlocked.png|thumb|The explorer select screen with six of the eight exsploers unlocked as of Alpha 12]]
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The '''Leader''' or '''Explorer''' is the player's chosen avatar and head of the party. Leaders are chosen at the beginning of the [[Campaign]] and cannot be changed or removed as long as they remain alive.
  
{| class="wikitable"
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The [[Big Game Hunter]] and [[Anthropologist]] are available immediately, while the others are unlocked by completing specific [[Achievements#Leader unlocks|achievements]]. It's also possible to unlock all Leaders at once using a cheat, by toggling "Instant text" in the Options menu 10 times in a row.
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! Explorers !! Abilities
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== Leader characters ==
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Each Leader has unique traits and stats that encourage certain play styles. They also have [[exclusive Perks]] available after each trek in addition to the standard perks.
| Big Game Hunter || Ambush enemies for a free attack at the start of combat
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|-
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Leaders start with more {{Health}} than [[Companions]], and have a {{Capacity}} of 4 instead of 2. They start the campaign at [[Experience Level]] 2.
| Anthropologist || Sets optional side quest to meet natives, sleep in villages and similar local population related tasks which upon return grant added fame
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|-
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''Note: In the table below, Health and Traits are based on Level 1. Since Leaders start at Level 2 they will have +5 Health, and one level-up increase already applied to traits.''
| Plunderer || Taking treasures and valuables from shrines and other native sights grants sanity, however you '''CANNOT''' sleep in native villages
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|-
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{|class="wikitable sortable"
| Cartographer || Sets optional side quest to explore all of the island and visit all the landmarks which upon return grants added fame
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{{Character header}} !! {{Perks bonus||Exclusive Perks}}
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{{Leader row|class=Big Game Hunter|h=75|r=1|g=2|b=1|perks=3|trait1=Free Ambush attack when initiating {{combat}}}}
| Taxonomist || Animal skins, teeth and other trophies from non native battles add additional fame upon return
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{{Leader row|class=Anthropologist|g=2|b=2|trait1={{Trek bonus|[[Anthropological Studies]]}}|trait2={{Fame bonus|Anthropological Studies||+20%}}|trait3={{Fame bonus|[[Village]] reveal|+25}}}}
|-
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{{Leader row|class=Plunderer|g=4||trait1={{Trek bonus|[[Plunderer's Kit]]}}|trait2={{Plunder bonus}}|trait3={{Sanity bonus|[[Shrine]] robbing|+15|+3}}|trait4={{Bad Reputation}}}}
| Shennong Herbalist || In native villages can, for a small reputation loss, obtain local medical herbs which can be returned for additional fame or used as healing items while in the field. The only explorer who '''CANNOT''' be female
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{{Leader row|class=Cartographer|g=2|b=2|trait1={{Trek bonus|[[Cartographer's Kit]]}}|trait2={{Cartography bonus||+10%}}}}
|-
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{{Leader row|class=Taxonomist|r=2|b=2|perks=3|trait1={{Fame bonus|[[Animal Trophy]]/[[Butterfly|Butterflies]]|+40%|+10%}}}}
| Red Flag Pirate || ???
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{{Leader row|class=Shennong Herbalist|r=1|g=2|b=1|trait1=Can get [[Medicinal Herbs]] from [[Native]] locations|trait2={{Bonus|Herbs {{Health}}, {{Sanity}}, {{Fame}}||+20%}}|trait3=Immune to {{Poison}}}}
|-
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{{Leader row|class=Red Flag Pirate|r=3|g=1|trait1={{Trek bonus|[[Plunderer's Kit]], [[Treasure Map]] and [[Shovel]]}}|trait2={{Plunder bonus}}|trait3={{Bonus|[[Buried Treasure]] [[Jewels]]|+1|+1}}|trait4={{Bad Reputation}}}}
| Nahua Seeker || Same ability as cartographer, but has an additional blue dice, a reduced chance of being spotted by enemies and NO combat abilities making them better suited for a pacifist play through
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{{Leader row|class=Nahua Seeker|b=4/4|trait1={{Trek bonus|[[Cartographer's Kit]]}}|trait2={{Cartography bonus||+5%}}|trait3={{Stealth bonus|-15%|-5%}}}}
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|}
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== Starting parties ==
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Each Leader starts with one pre-determined Level 1 [[Hand Equipment|Hand Item]] and two pre-determined Level 1 [[Companions]].
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''Note: In the table below, numeric columns combine numbers from the leaders themselves, their starting companions, and their equipment. Dice face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.''
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{|class="wikitable sortable"
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!Leader !! Equipment !! {{unsortable|Companions}} !! {{Health|}} !! {{Capacity|}} !! {{3x|{{Red die face}} }} !! {{3x|{{Green die face}} }} !! {{3x|{{Blue die face}} }}
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{{Starting party row|leader=Big Game Hunter|h=200|r=3/2/2/2/1|g=2/2/2|b=1/1|handItem=Hunting Knife|companion1=Field Nurse|companion2=Hunting Dog}}
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{{Starting party row|leader=Anthropologist|r=2/2|g=2/2|b=2/2/2|handItem=Spear|companion1=Translator|companion2=Islander Shaman}}
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{{Starting party row|leader=Plunderer|cap=9|r=4|g=4/2/2|b=2|handItem=Whip|companion1=Street Rat|companion2=Donkey}}
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{{Starting party row|leader=Cartographer|r=2|g=2/2/1/1|b=3/2|handItem=Machete|companion1=Roma Trader|companion2=Islander Scout}}
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{{Starting party row|leader=Taxonomist|cap=9|r=2/2/1|g=4/2|b=2/1|handItem=Ornamental Revolver|companion1=Cook|companion2=Horse}}
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{{Starting party row|leader=Shennong Herbalist|cap=9|r=4/1|g=2/2|b=2/1|handItem=Censer|companion1=Travelling Quack|companion2=Donkey}}
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{{Starting party row|leader=Red Flag Pirate|h=175|r=4/3/2|g=2/1|b=2|handItem=Storm Lantern|companion1=Sailor|companion2=British Soldier}}
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{{Starting party row|leader=Nahua Seeker|h=175|r=2/2|g=2|b=4/4/3/2/2|handItem=Shamanic Staff|companion1=Sailor|companion2=Arbiter}}
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|}
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{{Characters navbar}}
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[[Category:Leaders|*]]

Latest revision as of 11:31, 31 January 2022

“Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?”
The Leader Selection screen with six of the eight leaders unlocked.

The Leader or Explorer is the player's chosen avatar and head of the party. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive.

The Big Game Hunter and Anthropologist are available immediately, while the others are unlocked by completing specific achievements. It's also possible to unlock all Leaders at once using a cheat, by toggling "Instant text" in the Options menu 10 times in a row.

Leader characters[edit]

Each Leader has unique traits and stats that encourage certain play styles. They also have exclusive Perks available after each trek in addition to the standard perks.

Leaders start with more Health Inline74.png than Companions, and have a Capacity Inline02.png of 4 instead of 2. They start the campaign at Experience Level 2.

Note: In the table below, Health and Traits are based on Level 1. Since Leaders start at Level 2 they will have +5 Health, and one level-up increase already applied to traits.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Inline204.png
Big Game Hunter
  • Free Ambush attack when initiating Combat Inline143.png

75 4 1 2 1 3
Anthropologist
  • Anthropological Studies Fame Inline12.png +20%/level-up

60 4 0 2 2 5
Plunderer
  • Plunderer's Kit usage Sanity Inline120.png +50%, +10%/level-up
60 4 0 4 0 5
Cartographer

60 4 0 2 2 5
Taxonomist

60 4 2 0 2 3
Shennong Herbalist

60 4 1 2 1 5
Red Flag Pirate
  • Plunderer's Kit usage Sanity Inline120.png +50%, +10%/level-up
60 4 3 1 0 5
Nahua Seeker

60 4 0 0 4/4 5

Starting parties[edit]

Each Leader starts with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.

Note: In the table below, numeric columns combine numbers from the leaders themselves, their starting companions, and their equipment. Dice face numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.

Leader Equipment Companions Inline74.png Inline02.png VigorDice.png VigorDice.png VigorDice.png FinesseDice.png FinesseDice.png FinesseDice.png EloquenceDice.png EloquenceDice.png EloquenceDice.png
Big Game Hunter

200 8 3/2/2/2/1 2/2/2 1/1
Anthropologist

165 8 2/2 2/2 2/2/2
Plunderer

165 9 4 4/2/2 2
Cartographer

165 8 2 2/2/1/1 3/2
Taxonomist

165 9 2/2/1 4/2 2/1
Shennong Herbalist

165 9 4/1 2/2 2/1
Red Flag Pirate

175 8 4/3/2 2/1 2
Nahua Seeker

175 8 2/2 2 4/4/3/2/2

Related topics[edit]

Characters
Expedition Leaders Big Game HunterAnthropologistPlundererCartographerTaxonomistShennong HerbalistRed Flag PirateNahua Seeker
Tavern Recruits British SoldierCookDonkeyField NurseHunting DogMissionaryRoma TraderSailorStreet RatTranslatorTravelling Quack
Others Club RecruitsHuman IslandersSalamandersMole PeoplePack AnimalsBeastsFamous ExplorersVictoria Malin