Difference between revisions of "Leaders"

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(Added game data tables and reworded intro)
(Added unique Perks, dice pictures, individual dice for combined leader/equipment/companions, + some fixes)
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{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Class                  || class="unsortable"|Abilities || [[Health|H]] || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]] || class="unsortable"|Unique Perks
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!Class                  || class="unsortable"|Abilities || [[Health|H]] || [[File:VigorDice.png|x20px|link=Red Dice]] || [[File:FinesseDice.png|x20px|link=Green Dice]] || [[File:EloquenceDice.png|x20px|link=Blue Dice]] || class="unsortable"|Unique Perks
 
|-
 
|-
|[[Big Game Hunter]]    || <ul><li>Free Ambush attack on combat start || 80 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 || <ul><li>?<li>?<li>?
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|[[Big Game Hunter]]    || <ul><li>Free [[Ambush]] attack when initiating combat || 80 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 || <ul><li>[[War Chest]]<li>[[Trauma Care]]<li>[[Hunter's Cunning]]
 
|-
 
|-
 
|[[Anthropologist]]    || <ul><li>[[Anthropological Studies]] Fame +40%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li>[[Polyglot]]<li>[[Good Standing]]<li>[[Native Diplomacy]]
 
|[[Anthropologist]]    || <ul><li>[[Anthropological Studies]] Fame +40%, +20%/promotion<li>Revealing [[Village]] grants 25 Fame || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li>[[Polyglot]]<li>[[Good Standing]]<li>[[Native Diplomacy]]
 
|-
 
|-
|[[Plunderer]]          || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>Robbing [[Shrine]] altar grants 15 Sanity, +3/promotion<li>Cannot rest in villages || 65 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 || <ul><li>[[Archaeology]]<li>?<li>?
+
|[[Plunderer]]          || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>Robbing [[Shrine]] altar grants 18 Sanity, +3/promotion<li>Cannot rest in villages || 65 || style="color:red"|0 || style="color:green"|4 || style="color:blue"|0 || <ul><li>[[Archaeology]]<li>[[Treasure Hunter]]<li>[[Artifact Specialist]]
 
|-
 
|-
|[[Cartographer]]      || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li>?<li>?<li>?
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|[[Cartographer]]      || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion || 65 || style="color:red"|0 || style="color:green"|2 || style="color:blue"|2 || <ul><li>[[Surveyor's Eye]]<li>[[Coston Flare Expert]]<li>[[Advanced Cartography]]
 
|-
 
|-
|[[Taxonomist]]        || <ul><li>[[Animal trophy]] Fame +38%, +3%/promotion || 65 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 ||
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|[[Taxonomist]]        || <br><ul><li>[[Animal trophy]] Fame +38%, +3%/promotion</ul><br> || 65 || style="color:red"|2 || style="color:green"|0 || style="color:blue"|2 ||
 
|-
 
|-
 
|[[Shennong Herbalist]] || <ul><li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health/Sanity/Fame +20%, +20%/promotion<li>Immune to [[Poisoned]] effect || 65 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 ||
 
|[[Shennong Herbalist]] || <ul><li>Can get [[Medicinal Herbs]] from [[Native]] locations<li>Herbs Health/Sanity/Fame +20%, +20%/promotion<li>Immune to [[Poisoned]] effect || 65 || style="color:red"|1 || style="color:green"|2 || style="color:blue"|1 ||
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|[[Red Flag Pirate]]    || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>Free [[Treasure Map]] on trek start<li>Cannot rest in villages || 65 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 ||
 
|[[Red Flag Pirate]]    || <ul><li>[[Plunderer's Kit]] Sanity +60%, +10%/promotion<li>Free [[Treasure Map]] on trek start<li>Cannot rest in villages || 65 || style="color:red"|3 || style="color:green"|1 || style="color:blue"|0 ||
 
|-
 
|-
|[[Nahua Seeker]]      || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion<li>[[Attention Chance]] -28%, -3%/promotion<li>1 extra die (duplicate) || 65 || style="color:red"|0 || style="color:green"|0 || style="color:blue"|4 ||
+
|[[Nahua Seeker]]      || <ul><li>[[Cartographer's Kit]] Fame +40%, +20%/promotion<li>[[Attention Chance]] -28%, -3%/promotion<li>1 extra die (duplicate) || 65 || style="color:red"|0/0 || style="color:green"|0/0 || style="color:blue"|4/4 ||
 
|}
 
|}
  
 
Leaders start with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]].
 
Leaders start with one pre-determined Level 1 [[Hand Item]] and two pre-determined Level 1 [[Companions]].
  
''Note: In the table below, the Dice face columns show the total numbers among the Leader and their two starting Companions. You can use this information to help choose your first recruits.
+
''Note: In the table below, the Dice face columns show the number of faces of that color for each dice among the leader's own, their equipment, and their starting companions. (Numbers are in decreasing order for easy sorting, so the ordering of dice does not match across columns)''
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
!Class                  ||  Hand Item || class="unsortable"|Companions || [[Red Dice|R]] || [[Green Dice|G]] || [[Blue Dice|B]]
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!Class                  ||  Hand Item || class="unsortable"|Companions || [[File:VigorDice.png|20px|link=Red Dice]][[File:VigorDice.png|20px|link=Red Dice]] || [[File:FinesseDice.png|20px|link=Green Dice]][[File:FinesseDice.png|20px|link=Green Dice]] || [[File:EloquenceDice.png|20px|link=Blue Dice]][[File:EloquenceDice.png|20px|link=Blue Dice]]
 
|-
 
|-
|[[Big Game Hunter]]    || [[Hunting Knife]] || <ul><li>[[Field Nurse]]<li>[[Hunting Dog]] || style="color:red"|6 || style="color:green"|4 || style="color:blue"|2
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|[[Big Game Hunter]]    || [[Hunting Knife]] || <ul><li>[[Field Nurse]]<li>[[Hunting Dog]] || style="color:red"|3/2/2/1 || style="color:green"|2/2/0/0 || style="color:blue"|1/1/0/0
 
|-
 
|-
|[[Anthropologist]]    || [[Spear]] || <ul><li>[[Translator]]<li>[[Native Shaman]] || style="color:red"|4 || style="color:green"|2 || style="color:blue"|6
+
|[[Anthropologist]]    || [[Spear]] || <ul><li>[[Translator]]<li>[[Native Shaman]] || style="color:red"|2/2/0/0 || style="color:green"|2/2/0/0 || style="color:blue"|2/2/2/0
 
|-
 
|-
|[[Plunderer]]          || [[Whip]] ||  <ul><li>[[Street Rat]]<li>[[Donkey]] || style="color:red"|4 || style="color:green"|6 || style="color:blue"|2
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|[[Plunderer]]          || [[Whip]] ||  <ul><li>[[Street Rat]]<li>[[Donkey]] || style="color:red"|4/0/0/0 || style="color:green"|4/2/2/0 || style="color:blue"|2/0/0/0
 
|-
 
|-
|[[Cartographer]]      || [[Machete]] || <ul><li>[[Roma Trader]]<li>[[Native Scout]] || style="color:red"|2 || style="color:green"|5 || style="color:blue"|5
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|[[Cartographer]]      || [[Machete]] || <ul><li>[[Roma Trader]]<li>[[Native Scout]] || style="color:red"|2/0/0/0 || style="color:green"|2/2/1/1 || style="color:blue"|3/2/0/0
 
|-
 
|-
|[[Taxonomist]]        || [[Ornamental Revolver]] || <ul><li>[[Cook]]<li>[[Horse]] || style="color:red"|4 || style="color:green"|6 || style="color:blue"|2
+
|[[Taxonomist]]        || [[Ornamental Revolver]] || <ul><li>[[Cook]]<li>[[Horse]] || style="color:red"|2/2/1/0 || style="color:green"|4/2/0/0 || style="color:blue"|2/1/0/0
 
|-
 
|-
|[[Shennong Herbalist]] || [[Censer]] || <ul><li>[[Travelling Quack]]<li>[[Donkey]] || style="color:red"|5 || style="color:green"|4 || style="color:blue"|3
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|[[Shennong Herbalist]] || [[Censer]] || <ul><li>[[Travelling Quack]]<li>[[Donkey]] || style="color:red"|4/1/0/0 || style="color:green"|2/2/0/0 || style="color:blue"|2/1/0/0
 
|-
 
|-
|[[Red Flag Pirate]]    || [[Storm Lantern]] || <ul><li>[[Sailor]]<li>[[British Soldier]] || style="color:red"|9 || style="color:green"|1 || style="color:blue"|2
+
|[[Red Flag Pirate]]    || [[Storm Lantern]] || <ul><li>[[Sailor]]<li>[[British Soldier]] || style="color:red"|4/3/2/0 || style="color:green"|2/1/0/0 || style="color:blue"|2/0/0/0
 
|-
 
|-
|[[Nahua Seeker]]      || [[Shamanic Staff]] || <ul><li>[[Sailor]]<li>[[Arbiter]] || style="color:red"|4 || style="color:green"|2 || style="color:blue"|13
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|[[Nahua Seeker]]      || [[Shamanic Staff]] || <ul><li>[[Sailor]]<li>[[Arbiter]] || style="color:red"|2/2/0/0/0/0 || style="color:green"|2/0/0/0/0/0 || style="color:blue"|4/4/3/2/2/0
 
|}
 
|}
  
 
[[Category:Leaders]]
 
[[Category:Leaders]]

Revision as of 20:34, 2 December 2020

“Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?”
The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12

The Leader is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options. Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have unique Perks available after each trek in addition to the standard perks.

Leaders start with more Health than Companions, and have a carrying Capacity of 4 instead of 2. They start the campaign at Experience Level 2.

Note: In the table below, Health and Dice face colors are for start Level 2, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 2 and increases by Y for each additional level from 3 onward.

Class Abilities H VigorDice.png FinesseDice.png EloquenceDice.png Unique Perks
Big Game Hunter
  • Free Ambush attack when initiating combat
80 1 2 1
Anthropologist 65 0 2 2
Plunderer
  • Plunderer's Kit Sanity +60%, +10%/promotion
  • Robbing Shrine altar grants 18 Sanity, +3/promotion
  • Cannot rest in villages
65 0 4 0
Cartographer 65 0 2 2
Taxonomist

65 2 0 2
Shennong Herbalist 65 1 2 1
Red Flag Pirate 65 3 1 0
Nahua Seeker 65 0/0 0/0 4/4

Leaders start with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.

Note: In the table below, the Dice face columns show the number of faces of that color for each dice among the leader's own, their equipment, and their starting companions. (Numbers are in decreasing order for easy sorting, so the ordering of dice does not match across columns)

Class Hand Item Companions VigorDice.pngVigorDice.png FinesseDice.pngFinesseDice.png EloquenceDice.pngEloquenceDice.png
Big Game Hunter Hunting Knife 3/2/2/1 2/2/0/0 1/1/0/0
Anthropologist Spear 2/2/0/0 2/2/0/0 2/2/2/0
Plunderer Whip 4/0/0/0 4/2/2/0 2/0/0/0
Cartographer Machete 2/0/0/0 2/2/1/1 3/2/0/0
Taxonomist Ornamental Revolver 2/2/1/0 4/2/0/0 2/1/0/0
Shennong Herbalist Censer 4/1/0/0 2/2/0/0 2/1/0/0
Red Flag Pirate Storm Lantern 4/3/2/0 2/1/0/0 2/0/0/0
Nahua Seeker Shamanic Staff 2/2/0/0/0/0 2/0/0/0/0/0 4/4/3/2/2/0