Difference between revisions of "Leaders"

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* [[Nahua Seeker]]: Complete 5 treks without killing in combat
 
* [[Nahua Seeker]]: Complete 5 treks without killing in combat
  
Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have [[Perks#Leader-Specific Perks|unique Perks]] available after each trek in addition to the standard perks.
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Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have [[Perks#Exclusive Perks|exclusive Perks]] available after each trek in addition to the standard perks.
  
 
Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2.
 
Leaders start with more [[Health]] than [[Companions]], and have a carrying [[Capacity]] of 4 instead of 2. They start the campaign at [[Experience Level]] 2.
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{|class="wikitable sortable"
 
{|class="wikitable sortable"
{{Character Header}} !! class="unsortable"|[[Perks#Leader-Specific Perks|Unique Perks]]
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{{Character Header}} !! class="unsortable"|[[Perks#Exclusive Perks|Exclusive Perks]]
 
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{{Leader Row|class=Big Game Hunter|h=75|r=1|g=2|b=1|abilities=<li>Free [[Ambush]] attack when initiating combat|perks=<li>War Chest<li>Trauma Care<li>Hunter's Cunning}}
 
{{Leader Row|class=Big Game Hunter|h=75|r=1|g=2|b=1|abilities=<li>Free [[Ambush]] attack when initiating combat|perks=<li>War Chest<li>Trauma Care<li>Hunter's Cunning}}

Revision as of 00:43, 26 December 2020

“Gathering together the most accomplished explorers in Paris, I looked closely at each. Who would become my new right hand?”
The Leader Selection screen with six of the eight leaders unlocked, as of Alpha 12

The Leader is your chosen avatar, the head of your party and central member of any given expedition. Leaders are chosen at the beginning of the Campaign and cannot be changed or removed as long as they remain alive. At first, only the Big Game Hunter and Anthropologist are unlocked, but as requirements are met over the course of play, further explorers are added to the list of options:

Each Leader has unique abilities that will direct and in some cases restrict how adventures are played out. Some also have exclusive Perks available after each trek in addition to the standard perks.

Leaders start with more Health than Companions, and have a carrying Capacity of 4 instead of 2. They start the campaign at Experience Level 2.

Note: In the table below, Health and Dice Face columns are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward. Since leaders start at Level 2, one promotion increase will already be applied.

Template:Character Header !! class="unsortable"|Exclusive PerksTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader RowTemplate:Leader Row

Leaders start with one pre-determined Level 1 Hand Item and two pre-determined Level 1 Companions.

Note: In the table below, the Dice Face columns show the number of faces of that color for each dice among the leader's own, their equipment, and their starting companions. Numbers are in decreasing order for column sorting, so the ordering of dice does not match across columns.

Template:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start RowTemplate:Leader Start Row
Class Hand Item Companions Template:Red Die Template:Red Die Template:Red Die Template:Green Die Template:Green Die Template:Green Die Template:Blue Die Template:Blue Die Template:Blue Die