Companions

From Curious Expedition 2 Wiki
“My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...”

Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)

Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.

Tavern and Club Recruits

Tavern and Club Recruits can be recruited in the Paris hub in-between treks, or occasionaly found in other locations.

Tavern Recruits

These characters can be obtained in:

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Sailor

60 2 2 0 2
Field Nurse
  • Heal Speed Inline74.png +30%, +10%/level-up

60 2 3 0 1
British Soldier

50 2 4 0 0
Cook

50 2 2 2 0
Missionary

50 2 2 0 2
Translator

50 2 2 0 2
Roma Trader

50 2 0 1 3
Street Rat

50 2 0 2 2
Travelling Quack
  • Provides random Elixir every 30 days, -2/level-up

50 2 0 2 2
Donkey

50 3 4 0 0
Hunting Dog
  • Provides Raw Quail every 25 days, -2/level-up

60 2 2/2 2/2 0/0

Club Recruits

These characters can be obtained in:

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Club Rank
Sikh Warrior

50 2 1 3 0 Avalon Society 2
Treasure Corgi

50 2 0/0 4/4 0/0 Avalon Society 8
Engineer
  • Equipped Lux Labs item Level +1, +1/level-up

50 2 0 2 2 Lux Labs 4
Kinetographer

50 2 3 0 1 Lux Labs 8
Academy Master
  • Provides random Scroll every 30 days, -2/level-up

50 2 0 0 4 Taishi Academy 2
Taoist Monk

50 2 0 3 1 Taishi Academy 8

Islanders Recruits

Islanders Recruits can be recruited by request to the Ruler of a Village. They can also join your party from certain special locations, encounters or random events.

They can be obtained in:

(Note: the Salamander Prince can only be obtained in the Mole Village of the Act II story expedition.)

Humans

Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Native Shaman

50 2 2 0 2
Native Warrior
  • Combat victory Sanity Inline120.png +5, +1/level-up

50 2 3 1 0
Elite Warrior
  • Combat victory Sanity Inline120.png +5, +1/level-up

55 2 3 1 0
Native Scout

50 2 2 2 0
Arbiter

50 2 2/0 2/0 0/3

Salamanders

Salamander natives are found in Archipelago maps. Most of them benefit from reduced Water and Swamps travel costs.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Sea Priest

50 2 0 0 4
Dowser

50 2 2 2 0
Arbiter

50 2 2/0 2/0 0/3
Guardian

50 2 4 0 0
Elite Guardian

55 2 4 0 0
Salamander Prince

60 2 4 0 0

Mole People

Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Tinkerer

50 2 0 4 0
Burrower

50 2 4 0 0
Headhunter

50 2 2 0 2

Animal Recruits

Animal Recruits are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty Inline93.png attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.

Pack Animals

Pack Animals Inline53.png are often selected for their ability to be ridden and/or their increased carrying Capacity Inline02.png. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be Mounted Inline102.png by your Leader using a Saddle (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.

They can be obtained in:

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Inline102.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Donkey

50 3 4 0 0 -1 0 2 0
Horse

50 3 0 4 0 -1 0 0 2
Parasaurolophus

60 3 0 2 2 -1 2 0 0
Oryx

55 4 2 2 0 -1 0 2 0
Red Elk
  • Provides Standing Inline131.png +1 every 30 days, -2/level-up

65 4 0 2 2 -1 0 2 0
Giant Tortoise

75 5 2 2 0 -1 2 0 0
Raptor
  • Provides Raw Quail every 25 days, -2/level-up

60 2 0/0 2/2 2/2 2 0 0

Beasts

Beasts Inline54.png are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as Saddles (unless they are also Pack Animals, such as the Raptor).

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Found in
Treasure Corgi

50 2 0/0 4/4 0/0 Avalon Society shop, Tavern
Hunting Dog
  • Provides Raw Quail every 25 days, -2/level-up

60 2 2/2 2/2 0/0 Big Game Hunter start, Tavern
Raptor
  • Provides Raw Quail every 25 days, -2/level-up

60 2 0/0 2/2 2/2 Hatched Mysterious Egg

Related topics

Characters
Expedition Leaders Big Game HunterAnthropologistPlundererCartographerTaxonomistShennong HerbalistRed Flag PirateNahua Seeker
Tavern Recruits British SoldierCookDonkeyField NurseHunting DogMissionaryRoma TraderSailorStreet RatTranslatorTravelling Quack
Others Club RecruitsHuman IslandersSalamandersMole PeoplePack AnimalsBeastsFamous ExplorersVictoria Malin