Difference between revisions of "Companions"

From Curious Expedition 2 Wiki
m
(26 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}}
 
{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}}
  
'''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in [[Native]] [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
+
'''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris Hub|Paris]] or in islander [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
  
All "humanoid" companions (i.e. excluding [[#Animal Companions|Animal]]s) have a [[Loyalty]] attribute that starts at 2 out of 4; if it reaches 0 the companion becomes [[Angry]] and may leave.
+
__TOC__
 +
''Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.''
  
''Note: In all the tables below, [[Health]] and [[Dice]] face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.''
+
== Tavern and Club Recruits ==
  
== European Companions ==
+
'''Tavern and Club Recruits''' can be recruited in the [[Paris]] hub in-between treks, or occasionaly found in other locations.
 
 
'''European companions''' can be recruited in the [[Paris]] hub in-between treks.
 
  
 
=== Tavern Recruits ===
 
=== Tavern Recruits ===
 
+
These characters can be obtained in:
These characters can be recruited for free at the Boussole Cassée [[Tavern]] from a random pool of 3 once before each trek. All except the [[Missionary]] are also available as starting companions of various Leaders. Club Recruits can sometimes be recruited in the Tavern as well, at no cost.
+
* [[Leader]]-specific [[starting parties]] (except Missionary)
 +
* [[Tavern]] (except Travelling Quack during first year)
 +
* [[Mole Village]]s (except animals)
 +
* [[Ice Cave]]s (except animals)
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
{{Character header}}
+
{{Character header}} !! Image
|-
+
{{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2 days}})}} || [[File:CharactersForWiki 0017 3840x2160-97.png|150px]]
{{Character row|class=Sailor|h=60|r=2|b=2|abilities=<li>Free [[Naval Flare]] each trek (cooldown {{Cooldown}} -2 days/promotion)}}
+
{{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}} || [[File:CharactersForWiki 0068 3840x2160-27.png|150px]]
|-
+
{{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}} || [[File:CharactersForWiki 0079 3840x2160-10.png|150px]]
{{Character row|class=Field Nurse|h=60|r=3|b=1|abilities=<li>Heal Speed {{Health}} +30%, +10%/promotion}}
+
{{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}} || [[File:CharactersForWiki 0076 3840x2160-13.png|150px]]
|-
+
{{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}} || [[File:CharactersForWiki 0035 3840x2160-71.png|150px]]
{{Character row|class=British Soldier|r=4|abilities=<li>Equipped [[Firearms]] Strength +15%, +5%/promotion}}
+
{{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}} || [[File:CharactersForWiki 0008 3840x2160-116.png|150px]]
|-
+
{{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}} || [[File:CharactersForWiki 0019 3840x2160-95.png|150px]]
{{Character row|class=Cook|r=2|g=2|abilities=<li>Cooked [[Meat]]/[[Fish]]/[[Quail]] Sanity {{Sanity}} & Value {{Trade Value}} +1, +1/promotion}}
+
{{Character row|class=Street Rat|g=2|b=2|trait1=Can [[Steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing}}}} || [[File:CharactersForWiki 0012 3840x2160-110.png|150px]]
|-
+
{{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}} || [[File:CharactersForWiki 0021 3840x2160-92.png|150px]]
{{Character row|class=Missionary|r=2|b=2|abilities=<li>{{Priest}}}}
+
{{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} || [[File:AnimalsForWiki 0031 3840x2160-19.png|150px]]
|-
+
{{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[File:AnimalsForWiki 0020 3840x2160-37.png|150px]]
{{Character row|class=Translator|r=2|b=2|abilities=<li>Village rest Sanity {{Sanity}} +1 per night, +1/promotion}}
 
|-
 
{{Character row|class=Roma Trader|g=1|b=3|abilities=<li>{{Trader}}}}
 
|-
 
{{Character row|class=Street Rat|g=2|b=2|abilities=<li>Provides random Item stacks by stealing at [[Trade]] locations<li>[[Stealing Challenge]] bonus {{Green Challenge die}} (1 face/promotion)}}
 
|-
 
{{Character row|class=Travelling Quack|classNotes=*|g=2|b=2|abilities=<li>Provides random [[Elixir]] every 30 days, -3/promotion}}
 
|-
 
{{Character row|class=Donkey|g=4|cap=3|abilities=<li>{{Extra Capacity}}|classNotes={{Pack Animal}}}}
 
|-
 
{{Character row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus {{Red Challenge die}} (2 faces, +1/promotion)|classNotes={{Beast}}}}
 
 
|}
 
|}
''* Travelling Quack is not available in Tavern during first year (1886).''
 
  
 
=== Club Recruits ===
 
=== Club Recruits ===
 
+
These characters can be obtained in:
These characters can be purchased from the [[Explorer Club]]s for 8 [[Tickets]] each (regardless of level), once unlocked by reaching the required Rank with that club. They are also occasionaly available for free in the Tavern.
+
* [[Lux Labs#Lux Labs Club Shop|Lux Labs Club Shop]], [[Avalon Society#Avalon Society Club Shop|Avalon Club Shop]] or [[Taishi Academy#Taishi Club Shop|Taishi Club Shop]] for 8 {{Ticket|Tickets}} (regardless of level)
 +
* [[Tavern]] for free (from a random selection)
 +
* [[Mole Village]]s (except animals)
 +
* [[Ice Cave]]s (except animals)
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
{{Character header}} !! Club !! Rank
+
{{Character header}} !! Club !! Rank !! Image
|-
+
{{Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2 || [[File:CharactersForWiki 0014 3840x2160-105.png|150px]]
{{Club Recruit row|class=Sikh Warrior|r=1|g=3|abilities=<li>{{Gatka}}<li>Can still fight at 0 Health|club=Avalon Society|rank=2}}
+
{{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8 || [[File:AnimalsForWiki 0034 3840x2160-14.png|150px]]
|-
+
{{Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs item Level|+1|+1}}}} || [[Lux Labs]] || 4 || [[File:CharactersForWiki 0073 3840x2160-20.png|150px]]
{{Club Recruit row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Green Challenge die}} (2 faces, +1/promotion)|club=Avalon Society|rank=8|classNotes={{Beast}}}}
+
{{Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8 || [[File:CharactersForWiki 0063 3840x2160-43.png|150px]]
|-
+
{{Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[Scrolls|Scroll]]}}}} || [[Taishi Academy]] || 2 || [[File:CharactersForWiki 0086 3840x2160-2.png|150px]]
{{Club Recruit row|class=Engineer|g=2|b=2|abilities=<li>Equipped Lux Labs items Level +1, +1/promotion|club=Lux Labs|rank=4}}
+
{{Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8 || [[File:CharactersForWiki 0009 3840x2160-114.png|150px]]
|-
 
{{Club Recruit row|class=Kinetographer|r=3|b=1|abilities=<li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame {{Fame}} +15%/promotion|club=Lux Labs|rank=8}}
 
|-
 
{{Club Recruit row|class=Academy Master|b=4|abilities=<li>Provides random [[Scroll]] every 30 days, -3/promotion|club=Taishi Academy|rank=2}}
 
|-
 
{{Club Recruit row|class=Taoist Monk|g=3|b=1|abilities=<li>Armor vs. [[Supernatural]] enemies +15%, +5%/promotion|club=Taishi Academy|rank=8}}
 
 
|}
 
|}
  
== Native Companions ==
+
== Islanders Recruits ==
  
'''Native companions''' can be recruited by request to the Ruler of a [[Village]], which usually requires 3 [[Standing]]. They can also join through various random events, and can be hired from wandering [[Exposition Recruiter]]s. Some [[village quests]] involve escorting a native who joins your party temporarily without taking up a character slot.
+
'''Islanders Recruits''' can be recruited by request to the Ruler of a [[Village]]. They can also join your party from certain special locations, encounters or random events.
  
Natives hired from villages have a [[Local]] attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful [[Understanding Challenge]] at the end of the trek, which will clear the attribute.
+
They can be obtained in:
 +
* [[Leader]]-specific [[starting parties]]
 +
* [[Villages]]
 +
* [[Exposition Recruiter]]
 +
* [[Ice Cave]]s
 +
''(Note: the [[Salamander Prince]] can only be obtained in the [[Mole Village]] of the [[Act II]] story expedition.)''
  
 
=== Humans ===
 
=== Humans ===
 
+
Human Islanders are found in [[Island types#Drylands|Drylands]], [[Island types#Jungle|Jungle]] and [[Island types#Prehistoric|Prehistoric]] maps. Some also appear as starting companions of certain Leaders.
Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders.
 
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
{{Character header}}
+
{{Character header}} !! Image
|-
+
{{Character row|class=Islander Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}} || [[File:CharactersForWiki 0026 3840x2160-82.png|150px]]
{{Character row|class=Warrior|classNotes=*|r=3|g=1|abilities=<li>{{Warrior}}}}
+
{{Character row|class=Islander Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}} || [[File:CharactersForWiki 0037 3840x2160-69.png|150px]]
|-
+
{{Character row|class=Elite Warrior|r=3|g=1|h=60|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}} || [[File:CharactersForWiki 0039 3840x2160-67.png|150px]]
{{Character row|class=Shaman|r=2|b=2|abilities=<li>{{Shaman}}}}
+
{{Character row|class=Islander Scout|r=2|g=2|trait1={{View Distance bonus}}}} || [[File:CharactersForWiki 0025 3840x2160-83.png|150px]]
|-
+
{{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} || [[File:CharactersForWiki 0028 3840x2160-80.png|150px]]
{{Character row|class=Priest|b=4|abilities=<li>{{Priest}}}}
 
|-
 
{{Character row|class=Scout|r=2|g=2|abilities=<li>{{Scout}}}}
 
|-
 
{{Character row|class=Arbiter|classNotes=**|r=2/0|g=2/0|b=0/3|abilities=<li>{{Scout}}<li>-1 Loyalty from initiating combat}}
 
 
|}
 
|}
''* These classes have "Elite" variants with +5 Health and combat actions of +1 level.''<br>
 
''** Arbiter is only available with [[Nahua Seeker]], at campaign start.''
 
  
 
=== Salamanders ===
 
=== Salamanders ===
 
+
Salamander Islanders are found in [[Island types#Archipelago|Archipelago]] maps. Most of them benefit from reduced [[Shallow Water|Water]] and [[Swamps]] travel costs.
Salamander natives are found in [[Archipelago]] maps. All are of non-binary [[gender]]. They benefit from reduced [[Water]] and [[Swamp]] travel costs.
 
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
{{Character header}}
 
{{Character header}}
|-
+
{{Character row|class=Sea Priest|b=4|trait1={{Mushroom Sanity bonus}}|trait2={{Amphibious}}}}
{{Character row|class=Warrior|classNotes=*|r=3|g=1|abilities=<li>{{Warrior}}<li>{{Amphibious}}}}
+
{{Character row|class=Dowser|r=2|g=2|trait1={{Dowsing}}|trait2={{Amphibious}}}}
|-
+
{{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}}
{{Character row|class=Sea Priest|b=4|abilities=<li>{{Shaman}}<li>{{Amphibious}}}}
+
{{Character row|class=Guardian|r=4|trait1={{Stealth bonus}}|trait2={{Amphibious}}}}
|-
+
{{Character row|class=Elite Guardian|r=4|h=55|trait1={{Stealth bonus}}|trait2={{Amphibious}}|trait3={{Elite}}}}
{{Character row|class=Guardian|classNotes=*|r=4|abilities=<li>{{Stealth}}<li>{{Amphibious}}}}
+
{{Character row|class=Salamander Prince|r=4|h=60|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2={{Amphibious}}|trait3={{Elite}}}}
|-
 
{{Character row|class=Dowser|r=2|g=2|abilities=<li>{{Dowser}}<li>{{Amphibious}}}}
 
|-
 
{{Character row|class=Prince|classNotes=**|h=60|r=4|abilities=<li>{{Gatka}}<li>{{Amphibious}}}}
 
 
|}
 
|}
''* These classes have "Elite" variants with +5 Health and combat actions of +1 level.''<br>
 
''** Prince is only available in the Mole Village during the last expedition of [[Act II]].''
 
  
 
=== Mole People ===
 
=== Mole People ===
 
+
Mole People Islanders are found in [[Island types#Caverns|Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Characters from Paris, Islanders and Salamanders) for purchase.
Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.
 
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
{{Character header}}
 
{{Character header}}
|-
+
{{Character row|class=Tinkerer|g=4|trait1={{Trek bonus|[[Tinker Box]]}}|trait2={{Cooldown bonus|Tinker Box||-2 days}})}}
{{Character row|class=Burrower|r=4|abilities=<li>Free [[Mining Saw]] each trek}}
+
{{Character row|class=Burrower|r=4|trait1={{Trek bonus|[[Mining Saw]]}}}}
|-
+
{{Character row|class=Headhunter|r=2|b=2|trait1={{Trade Value bonus}}}}
{{Character row|class=Tinkerer|g=4|abilities=<li>Free [[Tinker Box]] each trek (cooldown {{Cooldown}} -2 days, -1/promotion)}}
 
|-
 
{{Character row|class=Headhunter|r=2|b=2|abilities=<li>{{Trader}}}}
 
 
|}
 
|}
  
== Animal Companions ==
+
== Animal Recruits ==
'''Animals companions''' are non-humanoid trek members. They take up a character slot as normal but don't have a [[Loyalty]] attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
+
 
 +
'''Animal Recruits''' are non-[[humanoid]] trek members. They take up a character slot as normal but don't have a {{Loyalty}} attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
  
 
=== Pack Animals ===
 
=== Pack Animals ===
'''Pack Animals''' {{Pack Animal}} are often selected for their increased carrying [[Capacity]]. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a [[Saddle]] (occupying 1 Capacity) to reduce travel costs and activate their second die. ''(So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)''
+
{{Pack Animal|Pack Animals}} are often selected for their ability to be ridden and/or their increased carrying {{Capacity}}. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be {{mounted}} by your Leader using a [[Saddle]] (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.
 +
 
 +
They can be obtained in:
 +
* [[Leader]]-specific [[starting parties]] (Donkey, Horse)
 +
* [[Tavern]] (Donkey)
 +
* [[Villages]] (Donkey/Horse/Oryx in [[Island types#Drylands|Drylands]]/[[Island types#Jungle|Jungle]], Giant Tortoise in [[Island types#Archipelago|Archipelago]]s, Parasaurolophus in [[Island types#Prehistoric|Prehistoric]] lands)
 +
* Hatched and grown from [[Mysterious Egg]]s (Giant Tortoise, Parasaurolophus, Raptor, Stygimoloch)
 +
* Tamed [[Prey Animals]] (Oryx)
 +
* Rare variants of [[Waterfall/Oasis]] (Red Elk)
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
{{Character header}} || class="unsortable"|Found in
+
{{Character header}} !! {{unsortable|{{Mounted|}}}} !! {{Capacity|}} !! {{Red die face}} !! {{Green die face}} !! {{Blue die face}}
|-
+
{{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}}
{{Character row|class=Horse |r=0/0|g=4/0|b=0/2|cap=3|abilities=<li>{{Extra Capacity}}}} || Drylands/Jungle Villages
+
{{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}}
|-
+
{{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|r=2}}
{{Character row|class=Donkey|r=4/0|g=0/2|b=0/0|cap=3|abilities=<li>{{Extra Capacity}}}} || Drylands/Jungle Villages, Tavern
+
{{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}}
|-
+
{{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}}
{{Character row|class=Parasaurolophus|h=60|r=0/1|g=2/0|b=2/0|cap=3|abilities=<li>{{Extra Capacity}}}} || Prehistoric Villages, [[Baby Parasaurolophus]]
+
{{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}}
|-
+
{{Hunter Beast row|class=Raptor|g=2|b=2}} {{Mounted bonuses|r=2|cap=}}
{{Character row|class=Oryx|h=55|r=2/0|g=2/2|b=0/0|cap=4|abilities=<li>{{Dowser}}}} || Drylands/Jungle Villages, [[Prey Animals]]
 
|-
 
{{Character row|class=Red Elk|h=65|r=0/0|g=2/2|b=2/0|cap=4|abilities=<li>[[Standing]] +1 every 30 days, -2/promotion}} || Waterfall/Oasis random event
 
|-
 
{{Character row|class=Giant Tortoise|h=75|r=2/2|g=2/0|b=0/0|cap=5|abilities=<li>{{Extra Capacity}}<li>Travel Start Cost {{Sanity}} +3}} || Archipelago Villages, [[Baby Tortoise]]
 
 
|}
 
|}
  
 
=== Beasts ===
 
=== Beasts ===
'''Beasts''' {{Beast}} are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as [[Saddle]]s. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges.
+
{{Beast|Beasts}} are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as [[Saddle]]s (unless they are also Pack Animals, such as the [[Raptor]]).  
 
 
{|class="wikitable sortable"
 
{{Character header}} || class="unsortable"|Found in
 
|-
 
{{Character row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus {{Red Challenge die}} (2 faces, +1/promotion)}} || Tavern
 
|-
 
{{Character row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Green Challenge die}} (2 faces, +1/promotion)}} || Avalon Society
 
|}
 
 
 
=== Hybrids ===
 
'''Hybrid''' animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. ''(The Saddle die is in third position in the Dice Face columns below).''
 
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
{{Character header}} || class="unsortable"|Found in
+
{{Character header}} !! {{unsortable|Found in}}
|-
+
{{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] shop, Tavern
{{Character row|class=Raptor|h=60|r=0/0/2|g=2/2/0|b=2/2/0|abilities=<li><li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus {{Red Challenge die}} (2 faces, +1/promotion)}} || [[Baby Raptor]]
+
{{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern
 +
{{Hunter Beast row|class=Raptor|g=2|b=2}} || Hatched [[Mysterious Egg]]
 
|}
 
|}
 +
 +
{{Characters navbar}}
  
 
[[Category:Companions|*]]
 
[[Category:Companions|*]]

Revision as of 14:35, 25 October 2021

“My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...”

Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in islander villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)

Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.

Tavern and Club Recruits

Tavern and Club Recruits can be recruited in the Paris hub in-between treks, or occasionaly found in other locations.

Tavern Recruits

These characters can be obtained in:

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Image
Sailor

60 2 2 0 2 CharactersForWiki 0017 3840x2160-97.png
Field Nurse
  • Heal Speed Inline74.png +30%, +10%/level-up

60 2 3 0 1 CharactersForWiki 0068 3840x2160-27.png
British Soldier

50 2 4 0 0 CharactersForWiki 0079 3840x2160-10.png
Cook

50 2 2 2 0 CharactersForWiki 0076 3840x2160-13.png
Missionary

50 2 2 0 2 CharactersForWiki 0035 3840x2160-71.png
Translator

50 2 2 0 2 CharactersForWiki 0008 3840x2160-116.png
Roma Trader

50 2 0 1 3 CharactersForWiki 0019 3840x2160-95.png
Street Rat

50 2 0 2 2 CharactersForWiki 0012 3840x2160-110.png
Travelling Quack
  • Provides random Elixir every 30 days, -2/level-up

50 2 0 2 2 CharactersForWiki 0021 3840x2160-92.png
Donkey

50 3 4 0 0 AnimalsForWiki 0031 3840x2160-19.png
Hunting Dog
  • Provides Raw Quail every 25 days, -2/level-up

60 2 2/2 2/2 0/0 AnimalsForWiki 0020 3840x2160-37.png

Club Recruits

These characters can be obtained in:

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Club Rank Image
Sikh Warrior

50 2 1 3 0 Avalon Society 2 CharactersForWiki 0014 3840x2160-105.png
Treasure Corgi

50 2 0/0 4/4 0/0 Avalon Society 8 AnimalsForWiki 0034 3840x2160-14.png
Engineer
  • Equipped Lux Labs item Level +1, +1/level-up

50 2 0 2 2 Lux Labs 4 CharactersForWiki 0073 3840x2160-20.png
Kinetographer

50 2 3 0 1 Lux Labs 8 CharactersForWiki 0063 3840x2160-43.png
Academy Master
  • Provides random Scroll every 30 days, -2/level-up

50 2 0 0 4 Taishi Academy 2 CharactersForWiki 0086 3840x2160-2.png
Taoist Monk

50 2 0 3 1 Taishi Academy 8 CharactersForWiki 0009 3840x2160-114.png

Islanders Recruits

Islanders Recruits can be recruited by request to the Ruler of a Village. They can also join your party from certain special locations, encounters or random events.

They can be obtained in:

(Note: the Salamander Prince can only be obtained in the Mole Village of the Act II story expedition.)

Humans

Human Islanders are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Image
Islander Shaman

50 2 2 0 2 CharactersForWiki 0026 3840x2160-82.png
Islander Warrior
  • Combat victory Sanity Inline120.png +5, +1/level-up

50 2 3 1 0 CharactersForWiki 0037 3840x2160-69.png
Elite Warrior
  • Combat victory Sanity Inline120.png +5, +1/level-up

60 2 3 1 0 CharactersForWiki 0039 3840x2160-67.png
Islander Scout

50 2 2 2 0 CharactersForWiki 0025 3840x2160-83.png
Arbiter

50 2 2/0 2/0 0/3 CharactersForWiki 0028 3840x2160-80.png

Salamanders

Salamander Islanders are found in Archipelago maps. Most of them benefit from reduced Water and Swamps travel costs.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Sea Priest

50 2 0 0 4
Dowser

50 2 2 2 0
Arbiter

50 2 2/0 2/0 0/3
Guardian

50 2 4 0 0
Elite Guardian

55 2 4 0 0
Salamander Prince

60 2 4 0 0

Mole People

Mole People Islanders are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Characters from Paris, Islanders and Salamanders) for purchase.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Tinkerer

50 2 0 4 0
Burrower

50 2 4 0 0
Headhunter

50 2 2 0 2

Animal Recruits

Animal Recruits are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty Inline93.png attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.

Pack Animals

Pack Animals Inline53.png are often selected for their ability to be ridden and/or their increased carrying Capacity Inline02.png. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be Mounted Inline102.png by your Leader using a Saddle (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.

They can be obtained in:

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Inline102.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Donkey

50 3 4 0 0 -1 0 2 0
Horse

50 3 0 4 0 -1 0 0 2
Parasaurolophus

60 3 0 2 2 -1 2 0 0
Oryx

55 4 2 2 0 -1 0 2 0
Red Elk
  • Provides Standing Inline131.png +1 every 30 days, -2/level-up

65 4 0 2 2 -1 0 2 0
Giant Tortoise

75 5 2 2 0 -1 2 0 0
Raptor
  • Provides Raw Quail every 25 days, -2/level-up

60 2 0/0 2/2 2/2 2 0 0

Beasts

Beasts Inline54.png are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as Saddles (unless they are also Pack Animals, such as the Raptor).

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Found in
Treasure Corgi

50 2 0/0 4/4 0/0 Avalon Society shop, Tavern
Hunting Dog
  • Provides Raw Quail every 25 days, -2/level-up

60 2 2/2 2/2 0/0 Big Game Hunter start, Tavern
Raptor
  • Provides Raw Quail every 25 days, -2/level-up

60 2 0/0 2/2 2/2 Hatched Mysterious Egg

Related topics

Characters
Expedition Leaders Big Game HunterAnthropologistPlundererCartographerTaxonomistShennong HerbalistRed Flag PirateNahua Seeker
Tavern Recruits British SoldierCookDonkeyField NurseHunting DogMissionaryRoma TraderSailorStreet RatTranslatorTravelling Quack
Others Club RecruitsHuman IslandersSalamandersMole PeoplePack AnimalsBeastsFamous ExplorersVictoria Malin