Difference between revisions of "Companions"

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m (Added icons)
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{{Character header}}
 
{{Character header}}
 
|-
 
|-
{{Character row|class=Sailor|h=60|r=2|b=2|abilities=<li>Free [[Naval Flare]] each trek (cooldown {{Cooldown}} -2 days/promotion)}}
+
{{Character row|class=Sailor|h=60|r=2|b=2|abilities=<li>Free [[Naval Flare]] each trek (cooldown {{Cooldown}} days {{Days}} -2/promotion)}}
 
|-
 
|-
 
{{Character row|class=Field Nurse|h=60|r=3|b=1|abilities=<li>Heal Speed {{Health}} +30%, +10%/promotion}}
 
{{Character row|class=Field Nurse|h=60|r=3|b=1|abilities=<li>Heal Speed {{Health}} +30%, +10%/promotion}}
 
|-
 
|-
{{Character row|class=British Soldier|r=4|abilities=<li>Equipped [[Firearms]] Strength +15%, +5%/promotion}}
+
{{Character row|class=British Soldier|r=4|abilities=<li>Equipped [[Firearm]] damage {{Damage}} +15%, +5%/promotion}}
 
|-
 
|-
 
{{Character row|class=Cook|r=2|g=2|abilities=<li>Cooked [[Meat]]/[[Fish]]/[[Quail]] Sanity {{Sanity}} & Value {{Trade Value}} +1, +1/promotion}}
 
{{Character row|class=Cook|r=2|g=2|abilities=<li>Cooked [[Meat]]/[[Fish]]/[[Quail]] Sanity {{Sanity}} & Value {{Trade Value}} +1, +1/promotion}}
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{{Character row|class=Street Rat|g=2|b=2|abilities=<li>Provides random Item stacks by stealing at [[Trade]] locations<li>[[Stealing Challenge]] bonus {{Inline green Challenge Bonus die face}} (1 face/promotion)}}
 
{{Character row|class=Street Rat|g=2|b=2|abilities=<li>Provides random Item stacks by stealing at [[Trade]] locations<li>[[Stealing Challenge]] bonus {{Inline green Challenge Bonus die face}} (1 face/promotion)}}
 
|-
 
|-
{{Character row|class=Travelling Quack|classNotes=*|g=2|b=2|abilities=<li>Provides random [[Elixir]] every 30 days, -3/promotion}}
+
{{Character row|class=Travelling Quack|classNotes=*|g=2|b=2|abilities=<li>Provides random [[Elixir]] every 30 days {{Days}}, -3/promotion}}
 
|-
 
|-
 
{{Character row|class=Donkey|g=4|cap=3|abilities=<li>{{Extra Capacity}}|classNotes={{Pack Animal}}}}
 
{{Character row|class=Donkey|g=4|cap=3|abilities=<li>{{Extra Capacity}}|classNotes={{Pack Animal}}}}
 
|-
 
|-
{{Character row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)|classNotes={{Beast}}}}
+
{{Character row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days {{Days}}, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)|classNotes={{Beast}}}}
 
|}
 
|}
 
''* Travelling Quack is not available in Tavern during first year (1886).''
 
''* Travelling Quack is not available in Tavern during first year (1886).''
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{{Character header}} !! Club !! Rank
 
{{Character header}} !! Club !! Rank
 
|-
 
|-
{{Club Recruit row|class=Sikh Warrior|r=1|g=3|abilities=<li>{{Gatka}}<li>Can still fight at 0 Health|club=Avalon Society|rank=2}}
+
{{Club Recruit row|class=Sikh Warrior|r=1|g=3|abilities=<li>{{Gatka}}<li>Can still fight at 0 Health {{Health}}|club=Avalon Society|rank=2}}
 
|-
 
|-
 
{{Club Recruit row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Inline green Challenge Bonus die face}} (2 faces, +1/promotion)|club=Avalon Society|rank=8|classNotes={{Beast}}}}
 
{{Club Recruit row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Inline green Challenge Bonus die face}} (2 faces, +1/promotion)|club=Avalon Society|rank=8|classNotes={{Beast}}}}
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{{Club Recruit row|class=Kinetographer|r=3|b=1|abilities=<li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame {{Fame}} +15%/promotion|club=Lux Labs|rank=8}}
 
{{Club Recruit row|class=Kinetographer|r=3|b=1|abilities=<li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame {{Fame}} +15%/promotion|club=Lux Labs|rank=8}}
 
|-
 
|-
{{Club Recruit row|class=Academy Master|b=4|abilities=<li>Provides random [[Scroll]] every 30 days, -3/promotion|club=Taishi Academy|rank=2}}
+
{{Club Recruit row|class=Academy Master|b=4|abilities=<li>Provides random [[Scroll]] every 30 days {{Days}}, -3/promotion|club=Taishi Academy|rank=2}}
 
|-
 
|-
{{Club Recruit row|class=Taoist Monk|g=3|b=1|abilities=<li>Armor vs. [[Supernatural]] enemies +15%, +5%/promotion|club=Taishi Academy|rank=8}}
+
{{Club Recruit row|class=Taoist Monk|g=3|b=1|abilities=<li>Armour {{Armour}} vs. [[Supernatural]] enemies +15%, +5%/promotion|club=Taishi Academy|rank=8}}
 
|}
 
|}
  
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{{Character row|class=Scout|r=2|g=2|abilities=<li>{{Scout}}}}
 
{{Character row|class=Scout|r=2|g=2|abilities=<li>{{Scout}}}}
 
|-
 
|-
{{Character row|class=Arbiter|classNotes=**|r=2/0|g=2/0|b=0/3|abilities=<li>{{Scout}}<li>-1 Loyalty from initiating combat}}
+
{{Character row|class=Arbiter|classNotes=**|r=2/0|g=2/0|b=0/3|abilities=<li>{{Scout}}<li>-1 Loyalty {{Loyalty}} from initiating combat}}
 
|}
 
|}
 
''* These classes have "Elite" variants with +5 Health and combat actions of +1 level.''<br>
 
''* These classes have "Elite" variants with +5 Health and combat actions of +1 level.''<br>
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|-
 
|-
 
{{Character row|class=Sea Priest|b=4|abilities=<li>{{Shaman}}<li>{{Amphibious}}}}
 
{{Character row|class=Sea Priest|b=4|abilities=<li>{{Shaman}}<li>{{Amphibious}}}}
 +
|-
 +
{{Character row|class=Dowser|r=2|g=2|abilities=<li>{{Dowser}}<li>{{Amphibious}}}}
 
|-
 
|-
 
{{Character row|class=Guardian|classNotes=*|r=4|abilities=<li>{{Stealth}}<li>{{Amphibious}}}}
 
{{Character row|class=Guardian|classNotes=*|r=4|abilities=<li>{{Stealth}}<li>{{Amphibious}}}}
|-
 
{{Character row|class=Dowser|r=2|g=2|abilities=<li>{{Dowser}}<li>{{Amphibious}}}}
 
 
|-
 
|-
 
{{Character row|class=Prince|classNotes=**|h=60|r=4|abilities=<li>{{Gatka}}<li>{{Amphibious}}}}
 
{{Character row|class=Prince|classNotes=**|h=60|r=4|abilities=<li>{{Gatka}}<li>{{Amphibious}}}}
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{{Character row|class=Burrower|r=4|abilities=<li>Free [[Mining Saw]] each trek}}
 
{{Character row|class=Burrower|r=4|abilities=<li>Free [[Mining Saw]] each trek}}
 
|-
 
|-
{{Character row|class=Tinkerer|g=4|abilities=<li>Free [[Tinker Box]] each trek (cooldown {{Cooldown}} -2 days, -1/promotion)}}
+
{{Character row|class=Tinkerer|g=4|abilities=<li>Free [[Tinker Box]] each trek (cooldown {{Cooldown}} -2 days {{Days}}, -1/promotion)}}
 
|-
 
|-
 
{{Character row|class=Headhunter|r=2|b=2|abilities=<li>{{Trader}}}}
 
{{Character row|class=Headhunter|r=2|b=2|abilities=<li>{{Trader}}}}
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== Animal Companions ==
 
== Animal Companions ==
'''Animals companions''' are non-humanoid trek members. They take up a character slot as normal but don't have a [[Loyalty]] attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
+
'''Animal companions''' are non-humanoid trek members. They take up a character slot as normal but don't have a [[Loyalty]] attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
  
 
=== Pack Animals ===
 
=== Pack Animals ===
'''Pack Animals''' {{Pack Animal}} are often selected for their increased carrying [[Capacity]]. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a [[Saddle]] (occupying 1 Capacity) to reduce travel costs and activate their second die. ''(So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)''
+
Pack Animals {{Pack Animal}} are often selected for their increased carrying [[Capacity]]. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a [[Saddle]] (occupying 1 Capacity) to reduce travel costs and activate their second die. ''(So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)''
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
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{{Character row|class=Oryx|h=55|r=2/0|g=2/2|b=0/0|cap=4|abilities=<li>{{Dowser}}}} || Drylands/Jungle Villages, [[Prey Animals]]
 
{{Character row|class=Oryx|h=55|r=2/0|g=2/2|b=0/0|cap=4|abilities=<li>{{Dowser}}}} || Drylands/Jungle Villages, [[Prey Animals]]
 
|-
 
|-
{{Character row|class=Red Elk|h=65|r=0/0|g=2/2|b=2/0|cap=4|abilities=<li>[[Standing]] +1 every 30 days, -2/promotion}} || Waterfall/Oasis random event
+
{{Character row|class=Red Elk|h=65|r=0/0|g=2/2|b=2/0|cap=4|abilities=<li>[[Standing]] {{Standing}} +1 every 30 days {{Days}}, -2/promotion}} || Waterfall/Oasis random event
 
|-
 
|-
 
{{Character row|class=Giant Tortoise|h=75|r=2/2|g=2/0|b=0/0|cap=5|abilities=<li>{{Extra Capacity}}<li>Travel Start Cost {{Sanity}} +3}} || Archipelago Villages, [[Baby Tortoise]]
 
{{Character row|class=Giant Tortoise|h=75|r=2/2|g=2/0|b=0/0|cap=5|abilities=<li>{{Extra Capacity}}<li>Travel Start Cost {{Sanity}} +3}} || Archipelago Villages, [[Baby Tortoise]]
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=== Beasts ===
 
=== Beasts ===
'''Beasts''' {{Beast}} are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as [[Saddle]]s. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges.
+
Beasts {{Beast}} are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as [[Saddle]]s. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges.
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
{{Character header}} || class="unsortable"|Found in
 
{{Character header}} || class="unsortable"|Found in
 
|-
 
|-
{{Character row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)}} || Tavern
+
{{Character row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days {{Days}}, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)}} || Tavern
 
|-
 
|-
 
{{Character row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Inline green Challenge Bonus die face}} (2 faces, +1/promotion)}} || Avalon Society
 
{{Character row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Inline green Challenge Bonus die face}} (2 faces, +1/promotion)}} || Avalon Society
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=== Hybrids ===
 
=== Hybrids ===
'''Hybrid''' animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. ''(The Saddle die is in third position in the Dice Face columns below).''
+
Hybrid animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. ''(The Saddle die is in third position in the Dice Face columns below).''
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
{{Character header}} || class="unsortable"|Found in
 
{{Character header}} || class="unsortable"|Found in
 
|-
 
|-
{{Character row|class=Raptor|h=60|r=0/0/2|g=2/2/0|b=2/2/0|abilities=<li><li>Provides [[Raw Quail]] every 25 days, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)}} || [[Baby Raptor]]
+
{{Character row|class=Raptor|h=60|r=0/0/2|g=2/2/0|b=2/2/0|abilities=<li><li>Provides [[Raw Quail]] every 25 days {{Days}}, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)}} || [[Baby Raptor]]
 
|}
 
|}
  
 
[[Category:Companions|*]]
 
[[Category:Companions|*]]

Revision as of 15:43, 31 December 2020

“My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...”

Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in Native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)

All "humanoid" companions (i.e. excluding Animals) have a Loyalty attribute that starts at 2 out of 4; if it reaches 0 the companion becomes Angry and may leave.

Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.

European Companions

European companions can be recruited in the Paris hub in-between treks.

Tavern Recruits

These characters can be recruited for free at the Boussole Cassée Tavern from a random pool of 3 once before each trek. All except the Missionary are also available as starting companions of various Leaders. Club Recruits can sometimes be recruited in the Tavern as well, at no cost.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Sailor

60 2 2 0 2
Field Nurse

60 2 3 0 1
British Soldier

50 2 4 0 0
Cook

50 2 2 2 0
Missionary

50 2 2 0 2
Translator

50 2 2 0 2
Roma Trader

50 2 0 1 3
Street Rat

50 2 0 2 2
Travelling Quack

50 2 0 2 2
Donkey

50 3 0 4 0
Hunting Dog

60 2 2/2 2/2 0/0

* Travelling Quack is not available in Tavern during first year (1886).

Club Recruits

These characters can be purchased from the Explorer Clubs for 8 Tickets each (regardless of level), once unlocked by reaching the required Rank with that club. They are also occasionaly available for free in the Tavern.

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Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Club Rank

Native Companions

Native companions can be recruited by request to the Ruler of a Village, which usually requires 3 Standing. They can also join through various random events, and can be hired from wandering Exposition Recruiters. Some village quests involve escorting a native who joins your party temporarily without taking up a character slot.

Natives hired from villages have a Local attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful Understanding Challenge at the end of the trek, which will clear the attribute.

Humans

Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Warrior

50 2 3 1 0
Shaman

50 2 2 0 2
Priest

50 2 0 0 4
Scout

50 2 2 2 0
Arbiter

50 2 2/0 2/0 0/3

* These classes have "Elite" variants with +5 Health and combat actions of +1 level.
** Arbiter is only available with Nahua Seeker, at campaign start.

Salamanders

Salamander natives are found in Archipelago maps. All are of non-binary gender. They benefit from reduced Water and Swamp travel costs.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Warrior

50 2 3 1 0
Sea Priest

50 2 0 0 4
Dowser

50 2 2 2 0
Guardian

50 2 4 0 0
Prince

60 2 4 0 0

* These classes have "Elite" variants with +5 Health and combat actions of +1 level.
** Prince is only available in the Mole Village during the last expedition of Act II.

Mole People

Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png
Burrower

50 2 4 0 0
Tinkerer

50 2 0 4 0
Headhunter

50 2 2 0 2

Animal Companions

Animal companions are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.

Pack Animals

Pack Animals Pack Animal Inline53.png are often selected for their increased carrying Capacity. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a Saddle (occupying 1 Capacity) to reduce travel costs and activate their second die. (So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Found in
Horse

50 3 0/0 4/0 0/2 Drylands/Jungle Villages
Donkey

50 3 4/0 0/2 0/0 Drylands/Jungle Villages, Tavern
Parasaurolophus

60 3 0/1 2/0 2/0 Prehistoric Villages, Baby Parasaurolophus
Oryx

55 4 2/0 2/2 0/0 Drylands/Jungle Villages, Prey Animals
Red Elk

65 4 0/0 2/2 2/0 Waterfall/Oasis random event
Giant Tortoise

75 5 2/2 2/0 0/0 Archipelago Villages, Baby Tortoise

Beasts

Beasts Beast Inline54.png are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as Saddles. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges.

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Found in
Hunting Dog

60 2 2/2 2/2 0/0 Tavern
Treasure Corgi

50 2 0/0 4/4 0/0 Avalon Society

Hybrids

Hybrid animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. (The Saddle die is in third position in the Dice Face columns below).

Class Traits Inline74.png Inline02.png VigorDice.png FinesseDice.png EloquenceDice.png Found in
Raptor

60 2 0/0/2 2/2/0 2/2/0 Baby Raptor