Difference between revisions of "Companions"

From Curious Expedition 2 Wiki
(Updated all tables to use Templates)
m (Added some Ability templates, + misc fixes)
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{{Character Header}} !! Club !! Rank
 
{{Character Header}} !! Club !! Rank
 
|-
 
|-
{{Club Recruit Row|class=Sikh Warrior|r=1|g=3|abilities=<li>[[Melee Weapons]] Strength +15%, +5%/promotion<li>Can still fight at 0 Health|club=Avalon Society|rank=2}}
+
{{Club Recruit Row|class=Sikh Warrior|r=1|g=3|abilities=<li>{{Gatka}}<li>Can still fight at 0 Health|club=Avalon Society|rank=2}}
 
|-
 
|-
 
{{Club Recruit Row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Green Challenge Die}} (2 faces, +1/promotion)|club=Avalon Society|rank=8|classNotes={{Beast}}}}
 
{{Club Recruit Row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Green Challenge Die}} (2 faces, +1/promotion)|club=Avalon Society|rank=8|classNotes={{Beast}}}}
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Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders.
 
Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders.
 
''Note: some of these classes have "Elite" variants with +5 Health and combat actions of +1 level.''
 
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
{{Character Header}}
 
{{Character Header}}
 
|-
 
|-
{{Character Row|class=Warrior|r=3|g=1|abilities=<li>{{Warrior}}}}
+
{{Character Row|class=Warrior|classNotes=*|r=3|g=1|abilities=<li>{{Warrior}}}}
 
|-
 
|-
 
{{Character Row|class=Shaman|r=2|b=2|abilities=<li>{{Shaman}}}}
 
{{Character Row|class=Shaman|r=2|b=2|abilities=<li>{{Shaman}}}}
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{{Character Row|class=Scout|r=2|g=2|abilities=<li>{{Scout}}}}
 
{{Character Row|class=Scout|r=2|g=2|abilities=<li>{{Scout}}}}
 
|-
 
|-
{{Character Row|class=Arbiter|classNotes=*|r=2/0|g=2/0|b=0/3|abilities=<li>{{Scout}}<li>-1 Loyalty from initiating combat}}
+
{{Character Row|class=Arbiter|classNotes=**|r=2/0|g=2/0|b=0/3|abilities=<li>{{Scout}}<li>-1 Loyalty from initiating combat}}
 
|}
 
|}
''* Arbiter is only available with [[Nahua Seeker]], at campaign start.''
+
''* These classes have "Elite" variants with +5 Health and combat actions of +1 level.''<br>
 +
''** Arbiter is only available with [[Nahua Seeker]], at campaign start.''
  
 
=== Salamanders ===
 
=== Salamanders ===
  
 
Salamander natives are found in [[Archipelago]] maps. All are of non-binary [[gender]]. They benefit from reduced [[Water]] and [[Swamp]] travel costs.
 
Salamander natives are found in [[Archipelago]] maps. All are of non-binary [[gender]]. They benefit from reduced [[Water]] and [[Swamp]] travel costs.
 
''Note: some of these classes have "Elite" variants with +5 Health and combat actions of +1 level.''
 
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
{{Character Header}}
 
{{Character Header}}
 
|-
 
|-
{{Character Row|class=Warrior|r=3|g=1|abilities=<li>{{Warrior}}<li>{{Amphibious}}}}
+
{{Character Row|class=Warrior|classNotes=*|r=3|g=1|abilities=<li>{{Warrior}}<li>{{Amphibious}}}}
 
|-
 
|-
 
{{Character Row|class=Sea Priest|b=4|abilities=<li>{{Shaman}}<li>{{Amphibious}}}}
 
{{Character Row|class=Sea Priest|b=4|abilities=<li>{{Shaman}}<li>{{Amphibious}}}}
 
|-
 
|-
{{Character Row|class=Guardian|r=4|abilities=<li>[[Attention Chance]] -15%, -3%/promotion<li>{{Amphibious}}}}
+
{{Character Row|class=Guardian|classNotes=*|r=4|abilities=<li>{{Stealth}}<li>{{Amphibious}}}}
 
|-
 
|-
{{Character Row|class=Dowser|r=2|g=2|abilities=<li>[[Waterfall]]/[[Oasis]] reveal distance +1, +1/promotion<li>{{Amphibious}}}}
+
{{Character Row|class=Dowser|r=2|g=2|abilities=<li>{{Dowser}}<li>{{Amphibious}}}}
 
|-
 
|-
{{Character Row|class=Prince|classNotes=*|r=4|abilities=<li>Equipped [[Melee Weapons]] Strength +15%, +5%/promotion<li>{{Amphibious}}}}
+
{{Character Row|class=Prince|classNotes=**|h=60|r=4|abilities=<li>{{Gatka}}<li>{{Amphibious}}}}
 
|}
 
|}
''* Prince is only available in the last trek of [[Act II]] of the Campaign.''
+
''* These classes have "Elite" variants with +5 Health and combat actions of +1 level.''<br>
 +
''** Prince is only available in the Mole Village during the last expedition of [[Act II]].''
  
 
=== Mole People ===
 
=== Mole People ===
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{{Character Row|class=Parasaurolophus|h=60|r=0/1|g=2/0|b=2/0|cap=3|abilities=<li>{{Extra Capacity}}}} || Prehistoric Villages, [[Baby Parasaurolophus]]
 
{{Character Row|class=Parasaurolophus|h=60|r=0/1|g=2/0|b=2/0|cap=3|abilities=<li>{{Extra Capacity}}}} || Prehistoric Villages, [[Baby Parasaurolophus]]
 
|-
 
|-
{{Character Row|class=Oryx|h=55|r=2/0|g=2/2|b=0/0|cap=4|abilities=<li>Waterfall/Oasis reveal distance +1, +1/promotion}} || Drylands/Jungle Villages, [[Prey Animals]]
+
{{Character Row|class=Oryx|h=55|r=2/0|g=2/2|b=0/0|cap=4|abilities=<li>{{Dowser}}}} || Drylands/Jungle Villages, [[Prey Animals]]
 
|-
 
|-
 
{{Character Row|class=Red Elk|h=65|r=0/0|g=2/2|b=2/0|cap=4|abilities=<li>[[Standing]] +1 every 30 days, -2/promotion}} || Waterfall/Oasis random event
 
{{Character Row|class=Red Elk|h=65|r=0/0|g=2/2|b=2/0|cap=4|abilities=<li>[[Standing]] +1 every 30 days, -2/promotion}} || Waterfall/Oasis random event

Revision as of 02:59, 27 December 2020

“My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...”

Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in Native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)

All "humanoid" companions (i.e. excluding Animals) have a Loyalty attribute that starts at 2 out of 4; if it reaches 0 the companion becomes Angry and may leave.

Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.

European Companions

European companions can be recruited in the Paris hub in-between treks.

Tavern Recruits

These characters can be recruited for free at the Boussole Cassée Tavern from a random pool of 3 once before each trek. All except the Missionary are also available as starting companions of various Leaders. Club Recruits can sometimes be recruited in the Tavern as well, at no cost.

Template:Character HeaderTemplate:Character RowTemplate:Character RowTemplate:Character RowTemplate:Character RowTemplate:Character RowTemplate:Character RowTemplate:Character RowTemplate:Character RowTemplate:Character RowTemplate:Character RowTemplate:Character Row

* Travelling Quack is not available in Tavern during first year (1886).

Club Recruits

These characters can be purchased from the Explorer Clubs for 8 Tickets each (regardless of level), once unlocked by reaching the required Rank with that club. They are also occasionaly available for free in the Tavern.

Template:Character Header !! Club !! Rank Template:Club Recruit RowTemplate:Club Recruit RowTemplate:Club Recruit RowTemplate:Club Recruit RowTemplate:Club Recruit RowTemplate:Club Recruit Row

Native Companions

Native companions can be recruited by request to the Ruler of a Village, which usually requires 3 Standing. They can also join through various random events, and can be hired from wandering Exposition Recruiters. Some village quests involve escorting a native who joins your party temporarily without taking up a character slot.

Natives hired from villages have a Local attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful Understanding Challenge at the end of the trek, which will clear the attribute.

Humans

Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.

Template:Character HeaderTemplate:Character RowTemplate:Character RowTemplate:Character RowTemplate:Character RowTemplate:Character Row

* These classes have "Elite" variants with +5 Health and combat actions of +1 level.
** Arbiter is only available with Nahua Seeker, at campaign start.

Salamanders

Salamander natives are found in Archipelago maps. All are of non-binary gender. They benefit from reduced Water and Swamp travel costs.

Template:Character HeaderTemplate:Character RowTemplate:Character RowTemplate:Character RowTemplate:Character RowTemplate:Character Row

* These classes have "Elite" variants with +5 Health and combat actions of +1 level.
** Prince is only available in the Mole Village during the last expedition of Act II.

Mole People

Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.

Template:Character HeaderTemplate:Character RowTemplate:Character RowTemplate:Character Row

Animal Companions

Animals companions are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.

Pack Animals

Pack Animals Pack Animal Inline53.png are often selected for their increased carrying Capacity. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a Saddle (occupying 1 Capacity) to reduce travel costs and activate their second die. (So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)

Template:Character Header || class="unsortable"|Found in Template:Character Row || Drylands/Jungle Villages Template:Character Row || Drylands/Jungle Villages, Tavern Template:Character Row || Prehistoric Villages, Baby ParasaurolophusTemplate:Character Row || Drylands/Jungle Villages, Prey AnimalsTemplate:Character Row || Waterfall/Oasis random event Template:Character Row || Archipelago Villages, Baby Tortoise

Beasts

Beasts Beast Inline54.png are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as Saddles. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges.

Template:Character Header || class="unsortable"|Found in Template:Character Row || Tavern Template:Character Row || Avalon Society

Hybrids

Hybrid animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. (The Saddle die is in third position in the Dice Face columns below).

Template:Character Header || class="unsortable"|Found in Template:Character Row || Baby Raptor