Changelog

From Curious Expedition 2 Wiki
Revision as of 10:17, 5 February 2021 by Pokewiz (talk | contribs)
Releases 1.0
Alphas Alpha 13Alpha 12Alpha 11Alpha 10Alpha 9Alpha 8Alpha 7Alpha 6Alpha 5Alpha 4Alpha 3Alpha 2

1.0: Adventure awaits!

“We made it! Curious Expedition 2 is leaving Early Access today.”
January 28, 2020

1.0

New

Changes

  • Desertification Shrine aftermath now teleports you and makes you lose time (like a desert storm)
  • Adjusted budget ramp-up to end on an even number and have more obvious scaling early on
  • Tortoise Mobile Cover combo now applies armor and taunt to self
  • Mushrooms now show their gameplay effects in the info box
  • Strength mushroom now adds damage in combat and adds +2 capacity
  • Strength and loyalty mushrooms now last for 10 trips
  • Various minor balance changes to animal equipment to bring them more in line with human equipment
  • Improved performance of changes to the map (eg volcano eruption, raise/lower ground scroll usage, etc)
  • Sandworm now ignores Taunt on the leader when performing Engulf attack
  • Intro cutscenes have vfx and animations now
  • Added '(Hold)' text to item infobox Drop prompt when using mouse to make it clearer you have to hold the button
  • When selecting a locked cosmetic, you can press Back but doing so cancels the selection automatically
  • Reworked two older events and gave them new dice challenges
  • Added a slightly higher chance to encounter ghost pirates at the shipwreck
  • New sandstorm animations
  • It is now possible to buy from the ship shop multiple times before starting an expedition
  • Added slightly more Sanity gain and items to Act II on lower difficulties
  • Scout Posts now reveal Locations as well as Tiles, making them more useful
  • Stun is no longer applied to both Rider and Mount during combat
  • Reduced the Fame gain bonuses from Cartography and Anthropology
  • Increased the Fame bonus for Taxonomy
  • Butterflies now get a Fame bonus from Taxonomy
  • Pacifist village now gives 2 shovels and spawns weapon stash on reachable ground only

Bug Fixes

  • Fixed newer explorer types not being offered class-specific perks
  • Fixed Strength & Weakness buffs not being properly applied to Traps when they are Summoned
  • Fixed Kinetographer bonus not being applied correctly
  • Fixed zone borders becoming corrupted
  • Fixed prey locations spawn on top of each other
  • Fixed sacrilege/zealot event triggering incorrectly sometimes
  • Fixed some UI issues in the tutorial expedition
  • Fixed various issues when playing with gamepad
  • Fixed perk/status icons not fitting in the character infobox when you have many of them
  • Fixed some Club Challenge objectives being displayed when you hadn't joined the challenge
  • Fixed various graphical glitches in Prehistoric biomes, in particular with volcanoes
  • Fixed various issues where characters at locations would swap name/appearance when doing certain actions
  • Fixed glossary being unreadable sometimes when in Manage Trek screen
  • Fixed objective icons not being properly displayed after reloading savegames
  • Fixed some weapons not being accepted in Act 4 Part 1
  • Fixed large enemies being blurry
  • Fixed Jules Verne giving up hiking stick in pacifist village
  • Fixed zone borders getting corrupted on map changes
  • Fixed right-clicking to cancel travel/resting/waiting not registering sometimes
  • Fixed salamander village spawning in an invalid location sometimes
  • Fixed resolution not being correctly set when toggling full screen
  • Fixed bad Japanese translation for 'Mysterious Fog'
  • Fixed characters in combat not being properly selectable or highlighted with mouse
  • Fixed combat info for characters with a lot of info being cut off below the screen edge
  • Fixed some tribes having multiple traits that could conflict with each other
  • Fixed some village rest events not triggering if you have to pay the villages first due to low standing
  • Fixed cure ailment issues in the Avalon Club
  • Fixed disappearing ghost pirates at the shipwreck
  • Fixed items on sale not properly stored in savegame
  • Fixed Huntmaster action being unavailable after trading
  • The warring Salamanders in Act 4 Part 1 can no longer be Pacifists and deny you from bringing weapons to be gifted to their village
  • Using the Torch multiple times in a cavern now correctly refreshes the Torch status timer
  • A bunch of Buried Treasure fixes, including a lot of corgi fixes
  • Fixed several cases of second characters of a class already present in your party showing up as valid for recruitment
  • Paying tribute for your sacrilege now correctly removes the Angry Natives that were following you
  • Characters will no longer complain about the cooking of high-level chefs
  • Fixed a number of issues with the Village Gift Quest's target selection and delivery events
  • Prevented infinite rivals from spawning in Story 3A
  • Fixed a handful of issues where high-level skills were not improving correctly between levels
  • Recruiting in Mole Villages no longer boots you to the map
  • Failing to Steal from Villages can no longer block story progress
  • It's no longer possible to dig up the Missing Explorer's treasure more than once
  • Any body equipment that grants Armor no longer lists it twice in its tooltip
  • Fighting Moles in Story 4A will no longer make the Salamanders hate you
  • Nurses now correctly apply their skills, even at higher levels
  • Added taxonomy bonuses to a handful of items that were missing it
  • Fixed numerous "Infinite Malin" exploits. There is only one of her, and an all-Malin party is not a valid strategy
  • Fixed promotion preview infobox not showing new character dice
  • Sacagawea now correctly applies her standing cost reduction when resting

1.0.1

Bug Fixes

  • Fixed tutorial sometimes not properly progressing after triggering the Ancient Machine
  • Fixed sometimes not being able to meet village leader in Act 2 Part 1
  • Fixed Quack Doctor's buffs not working on the Herbalist (and other buffs against immune characters)
  • Fixed shipwreck ghosts not counting for Meet Ghosts achievement
  • Fixed double 'Continue' action when meeting thirsty wandering natives
  • Fixed some incorrect "Exquisite" treasure fame values
  • Fixed being able to not ask the wandering natives in Act 1 Part 1 where the village is
  • Fixed party sometimes moonwalking into villages on first contact
  • Fixed shaman ritual not taking any days

1.0.2

Changes

  • Some harder enemies or enemy groups now show up slightly later in the campaign
  • When you agree to let a Pacifist tribe bury your weapons, you now get an objective to dig them up
  • Shrine aftermaths now ignore fog when checking that important locations are still reachable
  • Made the fog move slower in Act 3 Part 3
  • The Street Rat now adds a bonus challenge dice at level 1
  • The Shady Dealer now always has a saddle for sale
  • Using Annie Oakley's Sharpshooter on Elephants will now anger them
  • Temporary Statuses from Shrine Carvings now last for the entire expedition
  • The Lodestone item now also increases the Gimbal range as well as Compass accuracy

Bug Fixes

  • Fixed not being able to dismiss or promote characters immediately after some events (like using the Ferry)
  • Fixed the rival you can rescue at the end of Act IV Part 2 not getting the "Extra Character" status
  • Fixed getting sanity events after a long travel (eg via Ferry)
  • Fixed certain zero-sanity events not firing when they should
  • Fixed certain sanity/rest events happening when they shouldn't due to low standing
  • Fixed getting double XP/standing changes after combat sometimes
  • Fixed hunt master sometimes removing the wrong zone
  • Fixed combat being stuck when your entire party is at zero health when it begins (now you get a free 1 HP)
  • Fixed the cave sometimes not spawning at the end of Act 2 Island 1
  • Fixed some expeditions being impossible once you got to -10 standing
  • Fixed treasure maps being hidden by the objective display
  • Fixed not being able to use the Booby Trap against angry natives
  • Fixed the Festering Bite being applied even when the attack is fully blocked
  • Fixed the Practical Botany removing Needle Plants from the map
  • Fixed Rubberised Waders having an effect when not equipped
  • Fixed Improved Treasure not correcting giving extra treasure at levels 7 and 8
  • Improved Treasure now correctly grants jewels at level 7 and 8
  • The Kongming fan now correctly grants bonus understanding dice in the Missing Missionary expedition
  • Fixed inconsistent challenge dice bonuses from certain characters and items
  • Fixed Iron Man achievement being awarded incorrectly
  • Fixed missing narrator text in various events
  • Fixed gaps in the Mysterious Fog once it spreads onto land
  • Fixed mounted characters being cut in half during triumph
  • Fixed Made Corgi and Hunting Dog bonus dice not being consistent with their tooltips
  • Fixed item infobox not updating when the item under the mouse cursor changes
  • Fixed various visual issues with drylands landscape during events
  • Fixed visual issues with fire visual effects in combat
  • Fixed some rounding errors when displaying percentages
  • Fixed issues with teleporting when mounting/dismounting in Paris
  • Fixed the bug report window changing size while typing in it
  • Fixed triumphal crowd having a big gap at the start of the Triumph scene
  • Fixed enemy glossary overlapping their action preview in combat
  • Fixed incorrect font usage for some numbers in non-latin languages
  • Fixed Korean Kinetography summary containing "$val"
  • Fixed other ferry stations sometimes not being revealed automatically when you find the first one
  • Fixed enemy sailors using retaliation on their allies instead of themselves
  • Fixed moonwalking characters
  • Fixed club competition scores not fitting in their boxes
  • Fixed missing animation for the Vulture ability "Caw of Doom"
  • Fixed sometimes getting stuck on a black screen after a dice roll in the tavern before an expedition
  • Fixed animals speaking sometimes when you're not insane
  • Fixed mounted pack animals not granting extra dice in combat if you are overburdened
  • Fixed Shady Trader hub location text being wrong in French
  • Fixed incorrect value of Oryx Leather
  • Various fixes and improvements to the Escort Shaman quest
  • Fixed Pteranodon Skull not correctly receiving its Taxonomy fame bonus
  • Fixed some ship-rest events not properly resting
  • Fixed for incorrect Korean translation of British Soldier's perk
  • Fixed fog shrine aftermath not properly triggering as much fog as intended
  • Fixed cavern tiles with Bioluminscent Flies incorrectly hiding the trek
  • Fixed the Monolith location overlapping some trees
  • Fixed equipped item cooldown not being visible in combat
  • Fixed missing controller pointer in Club Shops
  • Fixed being taken to the wrong location when the villagers help you kill the monster in Act 4 Part 2
  • Fixed the standing markers on the barter bar being missing when going to Trade in the village a second time
  • Fixed some events not happening when entering a tile while using the Chronometer
  • Fixed the Standing display not being shown during various first contact events
  • Fixed the Mole Tinkerer recruit not getting the Tinker Box in some situations
  • Fixed issue in the tutorial where Malin would not dance when she should
  • Fixed first contact event where you help the natives hunt not working if you don't have any other humans in the party
  • Fixed issue where explorer would try and mount both an animal and sit on a crate at the same time
  • Fixed visual issues in stone circles in cavern biomes
  • Fixed issue where the game wouldn't start if there was an error downloading/applying Club Competition data
  • Fixed the fruit-picking first-contact event happening in Caverns where there is no fruit to pick
  • Fixed being able to enter the Manage Trek screen while it should be disabled when using a Monolith
  • Fixed teleporting cows in some native villages
  • Fixed some statuses not being properly removed if you abandon the expedition
  • Fixed some items not being properly added after you abandon an expedition
  • Fixed Kinetographer getting extra film in each part of a multi-part expedition
  • Fixed Famous Explorer equipment being removed if you agree to bury weapons in a Pacifist village
  • Fixed characters being able to become a Nagual in the tutorial
  • Fixed tavern recruits changing if you back out of confirming them
  • Fixed multiple Continue buttons when convincing Moles not to fight in Act 4 Part 1
  • Cancelling buying the salamander prince no longer sends you back to the map
  • Improved Treasure now correctly grants jewels at level 7 and 8
  • The Kongming fan now correctly grants bonus understanding dice in the Missing Missionary expedition
  • Annie Oakley's Sharpshooter can no longer target neutral zones
  • Fixed Name-No-Match-Flags when entering village with a man/woman friendship

Alpha 13: Dreams of the Polyglot

“Curious Expedition 2 is now also available in French, German, Japanese and Korean! This update also includes several additions, changes and bug fixes.”
December 17, 2020

0.13.0

New

  • The entire game is now translated into French, German, Korean and Japanese
  • Added many new events triggered by ailments
  • Added new tribe trait events, reworked a few existing events
  • New hand equipment: Vulture
  • Added more tutorials for common elements in the game (mosquitoes, butterflies, sulfur, deserts/water, etc.)
  • You can now change campaign difficulty mid-campaign in the tavern
  • New village quests to eliminate various elite enemies
  • Your inventory is now visible in the Ship Shop (but you can't sell it)
  • Added images for the events that play after finishing the game

Changes

  • The character promotion & item upgrade preview infoboxes now only display information about things that will change
  • Cartography objective now displays a percentage of the total map completion
  • Medals in the Difficulty & Explorer selection screens now display your best campaign fame score for that mode/character
  • Tar Bog status is now permanent until washed off by resting or walking through water
  • Reduced region size very slightly to reduce difficulty a bit
  • Salamander Dowser now reveals waterfalls/oases/healing springs rather than water tiles
  • All non-story expeditions now have the option to back away from the goal and continue exploring
  • Buffed the Kong Ming Fan's bonus
  • Electric Megaphone redesigned - this item now provides boost dice on a cooldown in combat
  • Most expedition islands can now be generated with up to 5 regions
  • Rabies can now be cured in the Avalon club hall
  • New parties picked from 1887+ now start with equipment
  • Increased speed of compass accuracy gain on Normal/Hard; Easy no longer gets automatic 100% accuracy
  • Reduced Distrustful tribe starting standing penalty
  • Reduced Herbalist standing cost in village from -2 to -1 when getting herbs
  • Robbing Desert Tombs now has a Standing penalty
  • Slightly increased budget
  • Recruits now have to be confirmed before they're added to your party
  • Seashells are now weightless
  • Promoting characters now grants +1 loyalty
  • Reduced combat xp
  • Native enemies now scale with the difficulty mode
  • Lux upgrades are now cheaper (they are now always less than the cost of items until you go past max purchasable item level)
  • Dice challenges are now a bit easier
  • Increased Herb sanity/health/fame
  • Various price adjustments on items / equipment
  • Slowed down healing on Normal/Hard
  • Salamanders/Moles/Human natives now use different price tables for items
  • Characters now lose 1 loyalty when you dismiss someone outside of Paris
  • Plunder Kit is now usable on the map and no longer goes through an event with an extra click
  • Buffed Sandalwood Bracelet / improved presentation of bonuses
  • Increased max map difficulty of 1888 and 1889
  • Red Berries healing reduced and they no longer cure infection
  • All Ferry Stations are now revealed when one is found
  • Rival enemies are now easier in Act I and harder later in the game
  • The Shennong Herbalist now has a Standing req to gather herbs rather than a Standing cost
  • Reduced base ticket reward from expeditions
  • Greatly reduced the cost of the Loyalty Bracelet
  • Buffed Tiger but made it count as higher Danger
  • Beasts now get 2 dice instead of 1
  • Nerfed British Soldier dice slightly

Bug Fixes

  • Recruitable Club characters will now actually be available for recruiting in the Tavern
  • Retaliation & Counter Attack no longer triggers on dead targets
  • Retaliation now triggers when shield absorbed all damage and for hostile buffs
  • Fixed flickering on camp fire
  • Controller navigation and input is improved in many places
  • Characters can now die from tiles that are on fire
  • Annie Oakley's Sharpshooter "item" is now added correctly when she joins the party

0.13.1

Bug Fixes

  • Fixed bleeding characters not taking damage when their dice is used to boost
  • Fixed freeze when maxing out club level
  • Fixed party characters being hidden when they shouldn't in caverns
  • Fixed bleeding & curse effects not being applied to characters whose dice are used to boost
  • Fixed sanity changes in combat not being notified
  • Sealed pyramid key requirements are now also based on the size of the world to prevent rare cases where it was too difficult to find all keys
  • Fixed bad character position when riding a mount
  • Fixed not being able to interact with zones (eg enemies) when standing on a location

0.13.2

Bug Fixes

  • Fixed Cartographic Survey Fame not being counted sometimes during Triumph
  • Fixed being able to dig crystals forever at the Crystal Mine
  • Fixed not being able to enter Shaman Hut in some worlds
  • Fixed some zones not properly spawning in Act 4 parts 2&3
  • Fixed not being able to load some savegames when using Norwegian Windows
  • Fixed not being able to interact with Wandering Natives when having low standing
  • Fixed being able to interact with zones after they've been removed from the world

0.13.3

Bug Fixes

  • Fixed Stone Circle expedition not completing when there were 5 regions on the map
  • Fixed getting stuck in Chasms and the event not putting you back out
  • Fixed buttons not being visible if you quickly go to Manage Trek while they're fading in
  • Fixed some hub events repeating if you aborted an expedition or changed difficulty
  • Fixed events not properly progressing if you Promoted a character while they were happening
  • Fixed bug where you could get multiple Victoria Malins
  • Fixed possible texture memory leak
  • Fixed Volcanoes sometimes missing their textures
  • Improved rendering performance of scenes with many characters when at 1080p resolution or lower

0.13.4

Bug Fixes

  • Fixed Buried Pyramid not rising when there were 5 regions on the map
  • Fixed Trials and Triangulations not tracking the remaning survey points when there were 5 regions on the map
  • Fixed being stuck in combat after Inspecting Dice and then pressing End Turn
  • Fixed being stuck in combat when a Sandworm uses Engulf on the explorer due to taunt and then you try and use an item
  • Fixed issue in tutorial where Shipwreck couldn't be interacted with
  • Fixed combat sometimes not starting properly when triggered directly from events
  • Added tutorial marker to Barter tutorial to make it clearer what to do

0.13.5

Bug Fixes

  • Fixed characters walking backwards out of scenes sometimes
  • Fixed map not being properly visible when returning from events or loading some savegames

0.13.6

Bug Fixes

  • Fixed map background not being drawn in caves in rare situations
  • Fixed rendering artefacts around map background border
  • Fixed barter skill not behaving correctly at high levels
  • Fixed traveling through shallow river and swamp not clearing tar status
  • Fixed freeze that could happen when starting certain expeditions in Easy difficulty
  • Fixed Sinking Tower sinking before it was discovered (also fixes cartography checklist not being completable when there's a Sinking Tower)

Alpha 12: The New Explorers

“There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!”
November 17, 2020

0.12.4

New

Changes

  • Club Shop items are now split into categories
  • Reduced base expedition fame/ticket rewards to emphasize other sources of fame more
  • When using the "Wipe Year" death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero
  • Reduced difficulty of expeditions in 1886
  • Improved pacing of Paris location unlocks
  • Recruitable Club characters will sometimes be available for recruiting in the Tavern
  • Unused tickets are converted to fame at the end of the Campaign
  • Can now sell Equipment at the Shop in Paris for tickets
  • Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more
  • Doubled health bonus of equipment that grants health (Girdle, Harness, Kara Bracelet)
  • Late game dice challenges are now a bit easier
  • The Sandalwood Bracelet now also changes the sanity threshold where you'll get negative events while resting
  • The Giant Crab Pincer is now usable as hand equipment instead of being a fame trophy
  • Hunter's Cunning perk now has a limit to how many dice can be rerolled
  • Hiking Stick now only reduces per-tile cost partially
  • Increased price / upgrade price of Heavy Crates
  • The Shipwreck now has a rare special location variant
  • Added a reminder to the Ship Shop about the current island's objective and biome
  • After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens

0.12.5

Bug Fixes

  • Fixed some savegames not being loadable
  • Fixed some events that could kill a character that shouldn't be killable
  • Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village
  • Fixed problems that could occur if combat ends with the Electro Barrier still up
  • Fixed incorrect Electro Barrier positioning and selection with controller
  • Fixed getting multiple Tactical Mastery uses in combat sometimes
  • Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island
  • Fixed black screen when starting an expedition sometimes
  • Fixed freeze during combat attacks
  • Fixed event action buttons not being visible if entering Manage Trek while they were fading in
  • Fixed an issue where old saves would be forced to buy an item the first time they entered a club shop after starting the new build
  • Fixed Cartography checklist not correctly counting the number of Locations on the map

0.12.6

Bug Fixes

  • Fixed a blocker where you couldn't leave the Club Shop
  • Fixed a blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all Mountains on the map
  • Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment
  • Fixed an issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame
  • Fixed a blocker where expedition selection would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first
  • Fixed an issue where dismounting in Paris could cause game to get into a broken state
  • Fixed Strength being removed immediately at the end of the turn (so it didn't work for Counter Attacks)
  • Fixed generic Stone Disc appearing in Act 3 Island 3
  • Fixed bad combat slot group assignment for Snarfrattle

0.12.7

Bug Fixes

  • Fixed crash when buying Hats
  • Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item

0.12.8

Bug Fixes

  • Fixed issues with equipping Spear in tutorial
  • Fixed stash not working during Act IV Part 2
  • Fixed crash when Mummy is killed by Coutner Attack
  • Fixed Sandworm being able to devour special characters
  • Fixed special locations not spawning sometimes like the cave in Act 2 Part 1

0.12.9

Bug Fixes

  • Fixed flickering on camp fire
  • Fixed Arbiter not being considered as a human for certain events
  • Fixed events sometimes not progressing when you click


Alpha 11: The Engine of Creation

“This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.”
October 20, 2020

0.11.0

New

  • Added Act IV: The Engine of Creation
  • New Explorer Select screen
  • New Difficulty Select screen
  • Added "Death Consequences" options
  • New setting: "Instant Text" that makes event text appear instantly
  • New setting: "Fast Rest" that makes resting & waiting happen much faster
  • New setting: "Travel Speed" that makes moving on the map faster or slower
  • New setting: "Challenge Notifications" that toggles notifications about new club challenges on or off
  • New option: "Reset Clubs" to reset all your club progress (available in the main menu only)
  • New hand equipment: Parrot
  • New tribe type: Distrustful
  • New tribe type: Pacifist
  • New tribe type: Unisex
  • New event type: Dreamscape
  • New map zone: Human Exposition Recruiter
  • Added hub narrative for 1889
  • Lots of new events

Changes

  • New combat UI
  • New dice challenge UI, including chance display for each required colour and information about how many bonuses are possible
  • New map travel UI
  • Hovering a character's Promote button will display a preview of the character after promotion
  • After an expedition you can look around the map
  • Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones
  • Stunned Panthers no longer do Reroll Retaliation
  • Villages become angry more easily now, unless they have the Pacifist trait
  • Can no longer interact with locations or zones when party is overfilled with people
  • Maps are slightly smaller on "Tourist" difficulty and slightly larger on "Lunatic" difficulty
  • Improved art for the Scout Post and Huntmaster locations
  • Geo Machine now always has 2 different actions available out of a pool
  • Added a congratulations message shown in the main menu when completing the campaign
  • Added a display for current fame and total fame this campaign when hovering over the fame bar in Paris
  • The shape of an island is revealed at the start of the expedition when in Tourist difficulty (except Caverns)

Bug Fixes

  • Fixed Cartography and Anthropology bonuses that increase the fame for their Studies and Kit items
  • Fixed some items not being usable in dice challenges, or being usable but not adding dice
  • Fixed not being able to upgrade Curious or Improved items to level 8
  • Fixed Caverns map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again
  • Fixed Lost Explorer map not generating or not being diggable with shovels
  • Fixed Trader being attracted by the Phonograph and interrupting movement

0.11.1

Changes

  • Highlighting dice in combat will highlight the owning character
  • Dice in combat are now laid out in the same order as characters in the scene
  • Reduced spawn frequency of Exposition Recruiter

Bug Fixes

  • Fixed some issues in Act 4 Island 1

0.11.2

Changes

  • Elderly status adds +5 to travel cost
  • Reworked Exposition Recruiter event flow
  • Bonuses and total values are now better separated in item info boxes

Bug Fixes

  • Fixed Impetus status modifier not applying correctly
  • Fixed view distance modifiers not applying correctly
  • Fixed duplicate characters in Exposition Recruiter event
  • Fixed some weird labels showing up in item info boxes

0.11.9

Changes

  • Combat actions that must be confirmed without an explicit target can now be confirmed by clicking the attacking character, or an enemy/ally if the attack effects the whole team

Bug Fixes

  • Fixed Club Challenge UI not showing score or clubs
  • Fixed combat getting stuck when using an item after changing savegame slot
  • Fixed not being able to finish Act 3 (Repair the Ship) sometimes


Alpha 10: The Cost of Greed

“The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.”
September 7, 2020

0.10.0

New

Changes

  • Some expeditions will now have a spinning Gimbal instead of the compass: the faster it spins, the closer you are to the goal
  • Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity
  • Horn Flute now gives sanity / increases aggro instead of disabling zones
  • Can now click to skip event dice challenge results
  • Can no longer sell items to the Ship Shop
  • The Moon Stone item now changes the moon phase
  • Prey are now shown on the map as little characters instead of icons
  • Club Unlocks and Club Shops have been merged into a single screen
  • If you particpate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club
  • Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning
  • Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn
  • Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)
  • Various UI improvements, including a new Settings menu

Bug Fixes

  • Pyromaniacs can once again start fires randomly as you leave locations
  • Fixed bug where interacting with the Palikao Gate in Act 1 did nothing

0.10.1

Changes

  • Improved Plateau combat slots placement
  • Balance pass on Strength combos, mostly making them a bit weaker

Bug Fixes

  • Fixed a bug where the Animal Bonding rest event would show invalid text
  • Fixed missing Cave music
  • Fixed game not loading when a character has Jungle Fever
  • Fixed characters not playing Injured animation

0.10.2

Changes

  • Increased health drain rate while Infected
  • Reworked Key Staff Stasis so that it can only be targeted on friendly characters, but heals; also swapped face types for the combos
  • Disabled unfinished Abduction event
  • Health gain given during resting is now per-day
  • Enabled Simplified Chinese (many missing texts though)

Bug Fixes

  • Fixed a bug where Annie Oakley's Trick Shot had no gameplay effect
  • Fixed a bug in rest event, where explorer wouldn't recieve Pearls after successful dice challenge
  • Fixed a bug where the Keys for the Locked Pyramid couldn't be found in Easy difficulty
  • Fixed a bug where the Cenote wasn't spawning in Easy difficulty
  • Fixed a bug where abandoning the expedition in Act 3 would end up with a blocker in Paris
  • Fixed a bug where it was possible to stop resting/waiting before a single day had passed

0.10.3

Bug Fixes

  • Fixed memory leaks
  • Fixed Insanity event chance not being stored in savegames
  • Fixed hitches when ending travel
  • Fixed enemy positions being wrong in combat
  • Fixed sanity events getting no mood

0.10.4

Bug Fixes

  • Reduced memory usage
  • Fixed wrong mood being used when combat starts in tutorial
  • Fixed game not being saved when interacting with location
  • Fixed freeze when entering Old Camp
  • Fixed Crystal Mine not yielding new loot after first use
  • Fixed Chieftain quest character keeping equipped items

0.10.5

Changes

  • Added all Chinese text

Bug Fixes

0.10.6

Bug Fixes

  • Fixed loading old savegames not unlocking the explorer clubs
  • Fixed Transporter Beacon map location sprite size
  • Hopefully fixed vertical text

0.10.7

Bug Fixes

  • Fixed Ferry Turtle taking the party off the map sometimes
  • Fixed regular Shrines in Act 3 Island 1 not triggering aftermaths
  • Fixed missing Cave location marker in Act 3 Island 1 for final objective
  • Fixed Key Staff being in party inventory after Malin leaves party
  • Fixed wrong enemies being awakened or put to sleep for Rainbow Orchid expedition

0.10.8

Bug Fixes

  • Fixed some errors in Chinese translation
  • Fixed not being able to start an expedition when resuming a campaign saved from Alpha 9
  • Fixed Treasure Maps not being generated sometimes
  • Fixed character portraits not being visible when first resuming a savegame
  • Fixed temporary characters not being removed from the party when returning to Paris


Alpha 9: The Search for the Stolen Staff

“The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.”
August 11, 2020

0.9.0

New

Changes

  • 1886 story mission is now "Act I: The Ruined Gate"
  • Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon
  • Improved load times
  • Various UI improvements
  • When selecting a new party after losing your previous one, the new leader will have a set of random perks
  • Aborting an expedition will now skip the Triumph sequence
  • Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect
  • Island outlines are no longer visible at the beginning of an expedition
  • New recruits are now more appropriately levelled
  • Wolves now have different aggro range and stronger attacks during the full moon
  • Meat is no longer weightless
  • Characters that find Meat will now instead find Quail, which are weightless
  • Zone movement is now animated
  • Standing is now reset at the start of each island

Bug Fixes

  • Fixed ship not spawning sometimes, or spawning inland
  • Fixed enemy zone "Sleeping" state not being saved/loaded correctly
  • Fixed Promote button being visible when it shouldn't during tutorial

0.9.1

Changes

Bug Fixes

  • Fixed a bug where the Scout Post and Huntmaster wouldn't count for the anthropology checklist
  • Changed altar default camera to bottom alignment
  • Re-enabled Needle Plant shrine aftermath
  • Removed confusing/buggy Malin armor status
  • Replaced all remaining in-use CE1 icons with CE2 placeholders
  • Fixed Betel Nuts combo name
  • Added missing boost to Talwar
  • Added missing actionText to Alchemist location
  • Fixed a bug where the rescued Salamander Prince would thank you every time you left a ruler hut for the rest of the game
  • Removed CE1 background from "last entry" death event
  • Removed accidental Lux Labs background sfx in the Taishi club hall
  • Hooked up Elephant Gun icon
  • Fixed a bug where Raptor Hides couldn't be tanned
  • Fixed Ferries taking you off the map
  • Fixed map movement sounds not playing correctly
  • Fixed missing ticket notifications
  • Fixed zones not sleeping after fleeing combat sometimes
  • Fixed weird items during altar interaction

0.9.2

Bug Fixes

  • Improved map performance
  • Malin can no longer by killed by Mosquitos
  • Fixed Golden Seal being visible before it should be
  • Changed bug-reporting back end so hopefully it's more reliable

0.9.3

Bug Fixes

  • Improved map performance
  • Malin can no longer be eaten by Abomination
  • Fixed Malin's Tracks sometimes not appearing in Act 2
  • Fixed travel particles not being played
  • Fixed missing custom cursor
  • Fixed triumph crowd in Paris sometimes being visible in the main Paris screen

0.9.4

Changes

  • Added Simplified Chinese support

Bug Fixes

  • Fixed hitches when travelling around the map
  • Fixed overburden warning not being displayed

0.9.5

Bug Fixes

  • Fixed a memory leak that could lead to crashes


Alpha 8: The Island Before Time

“This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes.”
July 14, 2020

New

Changes

  • Many balance changes - in general, the game now is significantly harder in the mid- to late-game
  • Tutorial can be skipped now
  • Extended tutorial with new sections for promoting characters and boosting dice in combat
  • Can now dismiss characters in Paris
  • Improved dice-rolling physics
  • Added infobox for base move cost and wait cost
  • Improved treasure map visuals
  • Slow fade-outs of events can now be skipped by clicking
  • Hunting Dog ability "Protect the Master" only triggers once
  • Clicking an objective that is referencing a known location will center the camera on that location
  • Some objectives now display the days remaining when highlighted
  • Prey Animals show how long tracks will remain
  • Players now get to choose from all 4 explorer types after restarting the campaign
  • Added compass to single-location expedition goals
  • Club leaders can now chat
  • Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks
  • New "night" map visuals when resting
  • The Equipment Dealer now has his own location in Paris
  • Most XP now is given to the party as a whole; some events will give XP to a specific character
  • You now must manually choose who to promote in the Manage Trek screen
  • If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP
  • New combat music
  • Attack animations in combat can be skipped by clicking
  • Enemy zones now display a rating of how difficult you can expect combat to be
  • Dice that have been cursed by the Mummy now show a Curse effect on the dice
  • Characters that are Bleeding now take damage when they try to use an action in combat
  • Big Game Hunter now gets a free single attack at the beginning of combat instead of an entire round
  • Consumable item attacks now display their boost colour instead of the leader portrait
  • Dire Wolf now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target
  • Various combat tuning changes

Bug Fixes

  • Fixed duplicate characters in combat when combat is triggered by an event
  • Fixed multiple Walking Sticks causing you to gain sanity while travelling
  • Fixed combat buffs not being removed when appropriate
  • Fixed Survey Points not being properly set visible in Trials and Triangulations
  • Fixed Turtle Ferry sometimes taking you to the wrong place
  • Fixed black screen that can happen when the leader dies of an infected wound

0.8.1

Changes

  • Removed Shovel special action from shrines since it is used as item bonus now
  • Show amount of remaining days in status infobox
  • Added info about relationship characters to infobox
  • Buffed Sandworm enemy
  • Reduced general rate of XP
  • Reduced number of required expeditions per year

Bug Fixes

  • Fixed button positions in loot screen so they don't overlap your items
  • Fixed burning not working correctly
  • Fixed status duration not being displayed
  • Fixed relationship status partner not being displayed
  • Fixed lead character getting wrongly infected in shrines
  • Fixed tiles being free when they shouldn't when Malin is in the party
  • Fixed expedition selection screen sometimes not properly starting the expedition or showing any options
  • Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting

0.8.2

Changes

  • Increased equipment value increase by level
  • Significantly decreased Lux Labs upgrade cost

Bug Fixes

  • Fixed not being able to start a story expedition with some 0.8 savegames
  • Added the missing Parasaurolophus Pack Animal perk
  • Fixed getting stuck in combat with Lava Crocodile
  • Fixed incorrect XP being loaded in some cases

0.8.3

Changes

  • Monolith should only teleport to reachable areas

Bug Fixes

  • Fixed characters losing loyalty when promoted at 3 or 4 loyalty
  • Disabled Dead Friend Memorial event until bug is fixed


Alpha 7: Steam Early Access!

“Curious Expedition 2 is now available on Early Access!”
June 17, 2020

0.7.6

New

Changes

  • New art for explorer classes: Anthropologist, Cartographer
  • Many minor polish improvements and tweaks

0.7.7

Changes

  • Reduced screen transition times (fade-to/from-black) significantly
  • Added a help feedback box for equipping
  • Show version number in main menu

Bug Fixes

  • Fixed getting stuck in tutorial when equipping Spear really quick
  • Fixed a rare bug causing immediate game over on certain combats
  • Fixed Discord link on bug button
  • Fixed a few wrong character positions in events
  • Fixed a few badly-behaving events
  • Fixed a bug where pressing ESC dismisses the initial Early Access info box
  • Fixed issues when gamepad was attached while playing game

0.7.8

Bug Fixes

  • Fixed not being able to equip or fight after overburden warning showed up
  • Fixed some overly long or missing description texts

0.7.9

Changes

  • Improved feedback messaging for when equipping item is not allowed

Bug Fixes

  • Fixed not being able equip anymore after modifying Famous Explorer items
  • Fixed some font rendering issues
  • Fixed black screen crash in Paris bar location
  • Fixed occurence of character not getting a proper name
  • Fixed crash for certain character configurations
  • Fixed crash when loading a profile
  • Fixed a few wrong icons in tutorial

0.7.10

Changes

  • Added Tent item to Ship Shop and Trader
  • Reduced sanity gain from Meat item
  • Reduced trading value of Meat and Fish
  • Disabled Carrier Pigeon and Claw status for now until we have reworked them
  • The Shaman will no longer sell hand equipment in the tutorial

Bug Fixes

  • Fixed some occasions of game getting stuck when triggering zero-sanity tutorial
  • Fixed Snarfrattle quest costing you standing for killing her
  • Fixed Lost Explorer location being visitable infinite times
  • Fixed floating beer foam
  • Fixed game getting stuck when opening settings during dice rolling
  • Fixed wrong Pyramid type being spawned
  • Fixed double spawning for Ancient Machine in tutorial
  • Fixed phantom question marks in second island of an expedition
  • Fixed Weather Balloons not revealing locations

0.7.11

Changes

  • Whenever the game saves, a backup is created first of the existing savegame

Bug Fixes

  • Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system
  • Fixed issue where no savegames could be loaded if there was a corrupted savegame
  • Fixed issue where combat wouldn't properly start

0.7.12

Bug Fixes

  • Fixed issue where you couldn't drop items if you had a Turkish windows system
  • The Forsaken aftermath is disabled for Act 1


Alpha 6: The Academy's Challenge

“The final explorer club has arrived at the expo: the Taishi Academy. This mysterious organization seeks to uncover the hidden secrets beyond ordinary reality...”
April 21, 2020

0.6

New

Changes

  • Items can now be used in event challenges to add extra dice
  • Major visual improvements to Triumph screen
  • Added Saddle variants
  • New Barter/Loot UI layout
  • Various UI tweaks and improvements
  • Many new sound effects and pieces of music
  • Tweaked character infobox layout
  • Prey Animal design change: these no longer leave tracks, but instead are unidentified until you come close
  • Prey Animals automatically move to a new location if not approached within a set time

Bug Fixes

  • The "Prove the Existence of the Monster" and "Guarded Treasure" expedition types are now completable


Alpha 5: Caverns of the Mole People

“Explore the mysterious new landscape type: Caverns. Don't forget to bring a light!”
March 17, 2020

0.5

New

  • New map type: Caverns
  • New tribe type: Moles
  • New enemy: Giant Bat
  • New Cavern / Mole-related items
  • New Archipelago / Salamander-related items

Changes

  • Pack Animals can now be mounted for an additional dice - just find a Saddle and equip it on the animal
  • Dice now have different effects on the same dice
  • Items with dice now have an Inspect mode - right-click to get info about the dice faces
  • To drop items (or move a whole stack in Barter), hold right-click (instead of single-click)
  • Characters now stand in water instead of on it
  • Added a News box to the main menu
  • Various other UI improvements


Alpha 4: Mystery of the Salamander Isles

“Ride massive sea turtles between the scattered islands of an all-new landscape type: the Archipelago.”
February 19, 2020

0.4

New

Changes

  • Big Game Hunter has been upgraded and reworked to be a leader class
  • Characters now level up automatically without a pop-up
  • Added multiple save slots
  • Started pass on major UI improvements
  • Expedition goals and side-quests are now tracked in the map UI
  • Various event reworks and polish improvements
  • All characters can now cook Meat (but Cooks produce higher-quality cooked meat)
  • Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked
  • Characters now level up more slowly
  • Certain core items are now never on sale
  • Many new musical themes and sound effects
  • Marbles item is now significantly less powerful (more expensive / less of a trading markup)
  • Improved look of Swamp tiles
  • Add visual feedback for characters affected by Tar Bogs
  • Treasure Hunter renamed to Plunderer to prevent confusion with the Big Game Hunter
  • Combat consumable items can now be boosted
  • Sandstorms are now much more visible
  • Added color variants for leader classes


Alpha 3: Bird & Fawcett

“This release introduces famous explorers Isabella Bird & Percy Fawcett, new characters & treasures.”
January 22, 2020

0.3

New

Changes

  • Anthropologist core mechanic reworked - now based on completing a randomized checklist of native interactions
  • Buffed Protective Charm
  • Improved dimensional fog visuals
  • Cost for upgrading items at Lux Labs now scales with item power
  • Location marker is no longer shown if a location can't be visited
  • Improved dice rolling physics
  • Club Shop expo ticket costs now have variable amounts
  • Players are now automatically prompted to promote their characters
  • Starting character XP is now randomized
  • Some characters are now immune to certain status effects (Stun, Poison, etc.)
  • Lots of new tile stamps for locations
  • Removed Binoculars from Ship Shop
  • Players can now leave most goal locations instead of being forced to finish the island instantly
  • Shamanic Staff now buffs damage instead of heal/shield to reduce overlap with main Shaman ability
  • Damage-over-time combat effects now split into Poison, Bleeding and Burning types
  • Mummy is now immune to Poison and Bleeding
  • Sandworm is now immune to Stun
  • British Hunter's Gun Expert ability is now percentage based
  • Pith Helmet now provides Armor in combat
  • Improved Baby Spider hatching visuals
  • Map info boxes now split between tile/character/location
  • New sound effects and music for various locations

Bug Fixes

  • Fixed items disappearing when unequipping them


Alpha 2: Shifting Sands

“The Drylands are harsh and unforgiving... Survive petrified forests, tar bogs, and barren deserts. Don't forget to bring water!”
December 18, 2019

0.2

New