Changelog

From Curious Expedition 2 Wiki
Revision as of 12:07, 18 September 2020 by Isaac mm (talk | contribs)

0.10.5 (public Alpha 10 release: Sept 18 2020)

   * Added all Chinese text
   * Fixed Electric Beacon map location sprite size

0.10.4 (preview release Sept 14 2020)

  • Bug Fixes
   * Reduced memory usage
   * Fix for wrong mood being used when combat starts in tutorial
   * Fix for game not being saved when interacting with location
   * Fix for freeze when entering Old Camp
   * Fix for Crystal Mine not yielding new loot after first use
   
* Changes 
   * Chieftain quest character should not keep equipped items

0.10.3 (preview release Sept 12 2020)

  • Bug Fixes
   * Fixed memory leaks
   * Fix for insanity event chance not being stored in savegames
   * Fix for hitches when ending travel
   * Fix for enemy positions being wrong in combat
   * Fix for sanity events getting no mood

0.10.2 (preview release Sept 11 2020)

   * Fixed a bug where oakley's trick shot had no gameplay effect
   * Increased health drain rate while infected
   * Reworked key staff stasis so that it can only be targeted on friendly chars, but heals. Also swapped face types for the combos.
   * Disabled unfinished Abduction event
   * Fixed bug in rest event, where explorer wouldn't recieve pearls after successful dice challenge
   * Fixed a bug where the keys for the locked pyramid couldn't be found in easy difficulty mode
   * Fixed a bug where the cenote wasn't spawning in easy difficulty
   * Fixed a bug where abandoning the expedition in act 3 would end up with a blocker in paris
   * Enabled Simplified Chinese (many missing texts though)

0.10.1 (preview release Sept 7 2020)

   * Improved plateau combat slots placement
   * Fixed a bug where the bonding animal rest event would show invalid text
   * Balance pass on Strength combos, mostly making them a bit weaker
   * Fixed missing Cave music
   * Fixed game not loading when a character has Jungle Fever
   * Fixed characters not playing injured animation

Alpha 10: The Cost of Greed (preview release Sept 7 2020)

New

  • Added Act III: The Cost of Greed
  • Added Paris narrative events for 1886
  • Added difficulty modes
  • Some expeditions will now have a spinning Gimbal instead of the compass. The faster it spins, the closer you are to the goal.
  • New expedition type: The Sealed Pyramid
  • New famous explorer: Annie Oakley
  • New famous explorer: Jules Verne
  • New item: Moonshine
  • New item: Escape Hook
  • New item: Booby Trap
  • New item: Loyalty Bracelet
  • New item: Fog Burn Scroll
  • New item: Thumper
  • New location: Geo Machine
  • New location: Cave
  • New location: Crystal Mine

Changes

  • Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity
  • Horn Flute now gives sanity / increases aggro instead of disabling zones
  • Can now click to skip event dice challenge results
  • Can no longer sell items to the Ship Shop
  • The Moon Stone item now changes the moon phase
  • Prey are now shown on the map as little characters instead of icons
  • Club Unlocks and Club Shops have been merged into a single screen
  • If you particpate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club
  • Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning
  • Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn
  • Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)
  • Various UI improvements, including a new Settings menu

Notable Bug Fixes

  • Pyromaniacs can once again start fires randomly as you leave locations.

0.9.6 (September 14 2020)

   * Fixed freeze when entering the Old Camp
   * Fixed chieftain quest character should not keep equipped items

0.9.5 (September 12 2020)

   * Fixed a memory leak that could lead to crashes

0.9.4 (September 11 2020)

  • Added Simplified Chinese support
  • Fixed hitches when travelling around the map
  • Fixed overburden warning not being displayed

0.9.3 (August 21 2020)

Bugfixes

  • Improved map performance
  • Malin can no longer be eaten by Abomination
  • Fixed Malin's tracks sometimes not appearing in Act II
  • Fixed travel particles not being played
  • Fixed missing custom cursor
  • Fixed triumph crowd in Paris sometimes being visible in the main Paris screen

0.9.2 (August 18th 2020)

Today's patch is mostly to improve the bad map performance that crept in with Alpha 9 in larger maps, and also to switch the in-game bug reporting system to a different implementation. If bug reporting in-game didn't work for you before, please try again now. If it still doesn't work, please comment below!

Bugfixes

  • Improved map performance
  • Malin can no longer by killed by mosquitos
  • Fixed Golden Seal being visible before it should be
  • Changed bug-reporting back end so hopefully it's more reliable

0.9.1 (August 13td 2020)

A few tuning changes and bug fixes for your expeditions today:

Changes

  • Cartographer shield combo weakened slightly
  • Set tea calm chance to 100%
  • Increased light radius of pitch pot and beacon slightly
  • Reduced elixir value from 8->5
  • Buffed the mother of spiders and gave it more danger
  • Added stash to cavern exit in story2b
  • Switched salamander guardian's plain shield combo to be targeted retaliation+armor (it's now weaker, but hopefully more interesting)

Bugfixes

  • Fixed a bug where the scout post and huntermaster wouldn't count for the anthropology checklist
  • Changed altar default camera to bottom alignment
  • Re-enabled needle plant shrine aftermath
  • Removed confusing/buggy Malin armor status
  • Replaced all remaining in-use CE1 icons with CE2 placeholders
  • Fixed betel nuts combo name
  • Added missing boost to talwar
  • Added missing action button text to alchemist location
  • Fixed a bug where the rescued salamander prince would thank you every time you left a ruler hut for the rest of the game
  • Removed CE1 background from "last entry" death event
  • Removed accidental Lux Labs background sfx in the Taishi club hall
  • Hooked up elephant gun icon
  • Fixed a big where raptor hides couldn't be tanned
  • Fixed ferries taking you off the map
  • Fixed map movement sounds not playing correctly
  • Fixed missing ticket notifications
  • Fixed zones not sleeping after fleeing combat sometimes

Alpha 9: The Search for the Stolen Staff (August 11 2020)

New

  • New Mesoamerican-themed human tribe type
  • New 1887 story mission: 'Act II: The Missing Director'
  • 1886 story mission is now 'Act I: The Ruined Gate'
  • Added a confrontation with your rival at the end of Act I and removed the time limit
  • New expedition type: Buried Pyramid
  • New Avalon character: Treasure Corgi
  • New tavern character: Travelling Quack
  • New tavern character: Roma Trader
  • New pack / prey animal: Oryx
  • New rare pack animal: Red Elk
  • New map hazard: Mosquitos
  • New map hazard: Butterflies
  • New character: Abomination
  • New village quest: Escort the Chieftain to Paris
  • New Avalon item: Heavy Carrier Pigeon
  • New Archipelago item: Conch Shell
  • New location: Altar
  • New location: Stone Disc
  • New item: Coca Wine
  • New item: Tanning Kit
  • New item: Pitch Pot
  • New body equipment: Heavy Leather Apron
  • New body equipment: Lodestone
  • Several new events including a full moon village ritual

Changes

  • Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon
  • Improved load times
  • Various UI improvements
  • When selecting a new party after losing your previous one, the new leader will have a set of random perks
  • Aborting an expedition will now skip the Triumph sequence
  • Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect
  • Island outlines are no longer visible at the beginning of an expedition
  • New recruits are now more appropriately levelled
  • Wolves now have different aggro range and stronger attacks during the full moon
  • Meat is no longer weightless
  • Characters that find Meat will now instead find Quail, which are weightless
  • Zone movement is now animated
  • Standing is now reset at the start of each island

Notable Bug Fixes

  • Fixed ship not spawning sometimes, or spawning inland
  • Fixed enemy zone 'Sleeping' state not being saved/loaded correctly
  • Fixed Promote button being visible when it shouldn't during tutorial

0.8.3 (July 28th 2020)

Changes

  • Monolith should only teleport to reachable areas

Bug Fixes

  • Fixed characters losing loyalty when promoted at 3 or 4 loyalty
  • Disabled dead friend memorial event until bug is fixed

0.8.2 (July 20th 2020)

Tuning

  • Increased equipment value increase by level
  • Significantly decreased Lux Labs upgrade cost

Bug Fixes

  • Fixed not being able to start a story expedition with some 0.8 savegames
  • Added the missing Parasaurolophus pack animal perk
  • Fixed getting stuck in combat with Lava Crocodile
  • Fixed incorrect XP being loaded in some cases
  • Added the missing Parasaurolophus pack animal perk

0.8.1 (July 16th 2020)

Changes

  • Removed shovel special action from shrines since it is used as item bonus now
  • Show amount of remaining days in status infobox
  • Added info about relationship characters to infobox

Tuning

  • Buffed sandworm enemy
  • Reduced general rate of XP
  • Reduced amount of required expeditions per year

Bug Fixes

  • Fixed button positions in loot screen so they don't overlap your items
  • Fixed burning not working correctly
  • Fixed status duration not being displayed
  • Fixed relationship status partner not being displayed
  • Fixed lead character getting wrongly infected in shrines
  • Fixed tiles being free when they shouldn't when Malin is in the party
  • Fixed expedition selection screen sometimes not properly starting the expedition or showing any options
  • Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting

Alpha 8: The Island Before Time (July 14h 2020)

New Prehistoric Landscape type

  • All new tileset - giant mushrooms, burning sulfur lakes, and more!
  • Volcanoes: Massive mountains that erupt with fire that burns the landscape
  • New enemy / companion animal: Raptor
  • New enemy: Pteranadon
  • New enemy: Giant Bird
  • Neutral animal: Ankylosaurus
  • Prey animal / pack animal: Parasaurolophus
  • New hazard: Giant Wasps
  • New location: Dinosaur Nest
  • New items: Raptor Claw, Obsidian Spear, Ankylosaur Shield, Obsidian Shard, Amber Goggles, Raptor Coat, Fishing Waders
  • The new prehistoric expedition types unlock in year 1888

New XP & Promotion system

  • Most XP now is given to the party as a whole. You can see the amount of XP your party has under the portraits.
  • Characters still have their own XP bar. Some events will give XP to a specific character (we plan for more of these in the future)
  • You now must manually choose who to promote in the Manage Trek screen. If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP.

Combat Improvements!

  • New Combat Music
  • Attack animations in combat can be skipped by clicking
  • New enemies: Panther, Giant Snake
  • Enemy Zones now display a rating of how difficult you can expect combat to be
  • Dice that have been Cursed by the Mummy now show a curse effect on the dice
  • Characters that are bleeding now take damage when they try to use an action in combat
  • Big Game Hunter now gets a free single attack at the beginning of combat instead of an entire round
  • Consumable item attacks now display their boost colour instead of the leader portrait
  • Dire Wolf now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target. We're in general aiming to make different enemies feel different with custom game-changing attacks.
  • Various tuning changes, more to come

More Content

  • New Location: Scout Post
  • New Location: Hunt Master
  • New Location: Cenote
  • New Location: Monolith
  • New shrine aftermath: Lava rivers
  • New Paris location: The Hatter, where you can change your hat! (replaces the Cosmetics action in the club halls)
  • The Equipment Dealer now has his own location in Paris
  • Lots of new prehistoric content (see above)
  • Lots of new events

Changes

  • Many balance changes - in general, the game now is significantly harder in the mid- to late-game
  • You can now report bugs directly from within the game! Just click the 'Bug!' button in the bottom-left. This will send us a report that includes your savedata and screenshots.
  • Tutorial can be skipped now
  • Extended tutorial with new sections for promoting characters and boosting dice in combat
  • Can now dismiss characters in Paris
  • Improved dice-rolling physics
  • Added infobox for base move cost & wait cost
  • Improved treasure map visuals
  • Slow fade-outs of events can now be skipped by clicking
  • Hunting Dog ability "Protect the Master" only triggers once
  • Clicking an Objective that is referencing a known location will center the camera on that location
  • Some objectives now display the days remaining when highlighted
  • Prey animals show how long tracks will remain
  • Players now get to choose from all 4 explorer types after restarting the campaign
  • Added compass to single-location expedition goals
  • Club leaders can now chat
  • Club Ranks are now shared between all savegames. Loading an old savegame with higher club ranks will set those ranks to be your new, global ranks.
  • New 'night' map visuals when resting.

Notable Bug Fixes

  • Fixed duplicate characters in combat when combat is triggered by an event
  • Fixed multiple walking sticks causing you to gain sanity while travelling
  • Combat Buffs are now correctly removed when appropriate
  • Fix for Survey Points not being properly set visible in Trials and Triangulations
  • Fixed Turtle Ferry sometimes taking you to the wrong place
  • Fixed black screen that can happen when the leader dies of an infected wound

0.7.12 (June 25th 2020)

Bug Fixes

  • Fixed issue you couldn't drop items if you had a Turkish windows system
  • The forsaken aftermath is disabled for Act 1

0.7.11 (June 24th 2020)

Changes

  • Whenever the game saves, a backup is created first of the existing savegame

Bug Fixes

  • Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system
  • Fixed issue where no savegames could be loaded if there was a corrupted savegame
  • Fixed issue where combat wouldn't properly start

0.7.10 (June 23rd 2020)

Changes

  • Added tent item to ship shop and trader
  • Reduced sanity gain from meat item
  • Reduced trading value of meat and fish
  • Disabled carrier pigeon and claw status for now until we have reworked them
  • The shaman will no longer sell hand equipment in the tutorial

Bug Fixes

  • Fixed some occasions of game getting stuck when triggering zero sanity tutorial
  • Fixed Snarfrattle quest would cost you standing for killing her
  • Fixed lost explorer location could be visited infinite times
  • Fixed floating beer foam
  • Fixed game stuck when opening settings during dice rolling
  • Fixed wrong pyramid type being spawned
  • Fixed double spawning for ancient machine in tutorial
  • Fixed phantom question marks in second island of an expedition
  • Fixed Weather Balloons not revealing locations

0.7.9 (June 22nd 2020)

Changes

  • Improved feedback messaging for when equipping item is not allowed

Bug Fixes

  • Fixed not being able equip anymore after modifying famous character items
  • Fixed some font rendering issues
  • Fixed black screen crash in Paris bar location
  • Fixed occurence of character not getting a proper name
  • Fixed crash for certain character configurations
  • Fixed crash when loading a profile
  • Fixed few wrong icons in tutorial

0.7.8 (June 21st 2020)

Bug Fixes

  • Fixed not being able to equip or fight after overburden warning showed up
  • Fixed some overly long or missing description texts

0.7.7 (June 19th 2020)

Thanks to everybody that already bought the game! We're eager to incorporate as much of the feedback as we can. Here's a quick update with some bug fixes that you've reported.

Changes

  • Reduced screen transition times (fade-to/from-black) significantly
  • Added a help feedback box for equipping
  • Show version number in main menu

Bug Fixes

  • Fixed rare bug getting stuck in tutorial when equipping spear really quick
  • Fixed rare bug causing immediate game over on certain combats
  • Fixed discord link on bug button
  • Fixed a few wrong character positions in events
  • Fixed a few badly-behaving events
  • Fixed pressing ESC dismisses the initial Early Access info box
  • Fixed issues when gamepad was attached while playing game

Alpha 7: Steam Early Access! (June 17th 2020)

New features

  • Added intro mission / tutorial
  • Added first campaign story expedition
  • New location: Meteor impact

Changes

  • New art for explorer classes: Anthropologist, Cartographer
  • Many, many minor polish improvements and tweaks!

Alpha 6: The Academy's Challenge (April 21 2020)

New features & major changes

  • New Explorer Club: The Taishi Academy
  • New available: Online Club Challenges
  • Items can now be used in event challenges to add extra dice

Additional changes

  • Major visual improvements to Triumph screen
  • Many new Tashi items / gear
  • New character: Taoist Monk (monster combat specialist)
  • New character: Academy Master (creates scrolls)
  • New enemy: Giant Centipede
  • Added saddle variants
  • New Barter/Loot UI layout
  • Various UI tweaks and improvements
  • Many new / improved events
  • Many new sfx and pieces of music
  • Tweaked Character infobox layout
  • Prey animal design change: these no longer leave tracks, but instead are unidentified until you come close. Automatically move to a new location if not discovered within a set time.

Major Bug Fixes

  • The "Prove the Existance of the Monster" and "Guarded Treasure" expedition types are now completable

Alpha 5: Caverns of the Mole People (March 17th 2020)

New features & major changes

  • Added new pocket type: Cavern
  • New tribe type: Moles
  • Pack Animals can now be mounted for an additional dice - just find a Saddle and equip it on the animal

Additional changes

  • Dice now have different effects on the same dice
  • Items with Dice now have an Inspect mode - right-click to get info about the Dice faces
  • To drop items (or move a whole stack in Barter), hold right-click (instead of single-click)
  • Added Giant Bat enemy type
  • Added new set of cavern / mole-related items
  • Added a new set of archipelago / salamander-related items
  • Characters now stand in water instead of on it
  • Added a news box to the main menu
  • Various other UI improvements

Alpha 4: Mystery of the Salamander Isles (Feb 19th 2020)

New features & major changes

  • Added new pocket type: Archipelago
  • New tribe type: Salamanders
  • New leader class: Cartographer
  • Big Game Hunter has been upgraded and reworked to be a leader class
  • Added prey / rare prey animal feature
  • Added Elephant neutral animal
  • Added Giant Crab enemy
  • Added Giant Tortoise pack animal
  • Added Cook
  • Characters now level up automatically without a pop-up - additional changes for leader class progression with more choice coming next alpha
  • Added multiple save slots
  • Started pass on major UI improvements
  • Expedition goals and side-quests are now tracked in the map UI

Additional changes

  • Added several new rest and no-sanity events
  • Various event reworks and polish improvements
  • All characters can now cook meat (but Cooks produce higher-quality cooked meat)
  • Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked
  • Characters now level up more slowly
  • Certain core items are now never on sale
  • Added many new musical themes and sound effects
  • Marbles item is now significantly less powerful (more expensive / less of a trading markup)
  • Improved look of swamp tiles
  • Add visual feedback for characters affected by Tar Bogs
  • Treasure Hunter renamed to Plunderer to prevent confusion with the Big Game Hunter
  • Combat consumable items can now be boosted
  • Sandstorms are now much more visible
  • Added color variants for leader classes
  • ...and many bug fixes, tuning changes, and minor improvements

Alpha 3: Bird & Fawcett(Jan 22st 2019)

New features & major changes

  • Famous explorers! You can now be approached by famous explorers in the tavern at night to join your party for an expedition.
  • New explorer: Percy Fawcett
  • New explorer: Isabella Bird
  • New Avalon character: Big Game Hunter
  • New Lux Labs character: Kinetographer
  • Developer tool: Stampede, the tile stamp editor. This is the tool we've started using for creating small handcrafted pieces of the world. We've released it to you to take a look and get an insight into our development process.

Additional changes

  • Anthropologist core mechanic reworked - now based on completing a randomized checklist of native interactions
  • Buffed protective charm
  • Improved dimensional fog visuals
  • Cost for upgrading items at Lux Labs now scales with item power
  • Location marker is no longer shown if a location can't be visited
  • Improved dice rolling physics
  • Club store expo ticket costs now have variable amounts
  • Players are now automatically prompted to promote their characters
  • Starting character xp is now randomized.
  • Some characters are now immune to certain status effects (stun, poison, etc.)
  • Lots of new tile stamps for locations
  • Removed binoculars from ship shop
  • Players can now leave most goal locations instead of being forced to finish the island instantly (some locations still need to be reworked)
  • Shaman staff now buffs damage instead of heal/shield to reduce overlap with main shaman ability
  • Added 6 new rest events for friendship and hatred
  • Damage-over-time combat effects now split into Poison, Bleeding and Burning types
  • Mummy is now immune to poison and bleeding
  • Sandworm is now immune to stun
  • British Hunter's Gun Expert perk is now percentage based
  • Pith Helmet now provides Armor in combat
  • Improved baby spider hatching visuals
  • Map info boxes now split between tile/character/location
  • New sound effects and music for various locations

Major Bugfixes

  • Fixed items disappearing when unequipping them