Difference between revisions of "Changelog"

From Curious Expedition 2 Wiki
(Added 0.13.2)
m (Updated 0.13.2)
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* Fixed being able to dig crystals forever at the [[Crystal Mine]]
 
* Fixed being able to dig crystals forever at the [[Crystal Mine]]
 
* Fixed not being able to enter [[Shaman Hut]] in some worlds
 
* Fixed not being able to enter [[Shaman Hut]] in some worlds
 +
* Fixed some zones not properly spawning in Act 4 parts 2&3
 +
* Fixed not being able to load some savegames when using Norwegian Windows
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* Fixed not being able to interact with [[Wandering Natives]] when having low standing
 +
* Fixed being able to interact with zones after they've been removed from the world
  
 
== Alpha 12: The New Explorers ==
 
== Alpha 12: The New Explorers ==

Revision as of 17:59, 21 December 2020

Contents

Alpha 13: Dreams of the Polyglot

Released December 17, 2020

“Curious Expedition 2 is now also available in French, German, Japanese and Korean! This update also includes several additions, changes and bug fixes.”

0.13.0

New

  • The entire game is now translated into French, German, Korean and Japanese
  • Added many new events triggered by ailments
  • Added new tribe trait events, reworked a few existing events
  • New hand equipment: Vulture
  • Added more tutorials for common elements in the game (mosquitoes, butterflies, sulfur, deserts/water, etc.)
  • You can now change campaign difficulty mid-campaign in the tavern
  • New village quests to eliminate various elite enemies
  • Your inventory is now visible in the Ship Shop (but you can't sell it)
  • Added images for the events that play after finishing the game

Changes

  • The character promotion & item upgrade preview infoboxes now only display information about things that will change
  • Cartography objective now displays a percentage of the total map completion
  • Medals in the Difficulty & Explorer selection screens now display your best campaign fame score for that mode/character
  • Tar Bog status is now permanent until washed off by resting or walking through water
  • Reduced region size very slightly to reduce difficulty a bit
  • Salamander Dowser now reveals waterfalls/oases/healing springs rather than water tiles
  • All non-story expeditions now have the option to back away from the goal and continue exploring
  • Buffed the Kong Ming Fan's bonus
  • Electric Megaphone redesigned - this item now provides boost dice on a cooldown in combat
  • Most expedition islands can now be generated with up to 5 regions
  • Rabies can now be cured in the Avalon club hall
  • New parties picked from 1887+ now start with equipment
  • Increased speed of compass accuracy gain on Normal/Hard; Easy no longer gets automatic 100% accuracy
  • Reduced Distrustful tribe starting standing penalty
  • Reduced Herbalist standing cost in village from -2 to -1 when getting herbs
  • Robbing Desert Tombs now has a Standing penalty
  • Slightly increased budget
  • Recruits now have to be confirmed before they're added to your party
  • Seashells are now weightless
  • Promoting characters now grants +1 loyalty
  • Reduced combat xp
  • Native enemies now scale with the difficulty mode
  • Lux upgrades are now cheaper (they are now always less than the cost of items until you go past max purchasable item level)
  • Dice challenges are now a bit easier
  • Increased Herb sanity/health/fame
  • Various price adjustments on items / equipment
  • Slowed down healing on Normal/Hard
  • Salamanders/Moles/Human natives now use different price tables for items
  • Characters now lose 1 loyalty when you dismiss someone outside of Paris
  • Plunder Kit is now usable on the map and no longer goes through an event with an extra click
  • Buffed Sandalwood Bracelet / improved presentation of bonuses
  • Increased max map difficulty of 1888 and 1889
  • Red Berries healing reduced and they no longer cure infection
  • All Ferry Stations are now revealed when one is found
  • Rival enemies are now easier in Act I and harder later in the game
  • The Shennong Herbalist now has a Standing req to gather herbs rather than a Standing cost
  • Reduced base ticket reward from expeditions
  • Greatly reduced the cost of the Loyalty Bracelet
  • Buffed Tiger but made it count as higher Danger
  • Beasts now get 2 dice instead of 1
  • Nerfed British Soldier dice slightly

Bug Fixes

  • Recruitable Club characters will now actually be available for recruiting in the Tavern
  • Retaliation & Counter Attack no longer triggers on dead targets
  • Retaliation now triggers when shield absorbed all damage and for hostile buffs
  • Fixed flickering on camp fire
  • Controller navigation and input is improved in many places
  • Characters can now die from tiles that are on fire
  • Annie Oakley's Sharpshooter "item" is now added correctly when she joins the party

0.13.1

Bug Fixes

  • Fixed bleeding characters not taking damage when their dice is used to boost
  • Fixed freeze when maxing out club level
  • Fixed party characters being hidden when they shouldn't in caverns
  • Fixed bleeding & curse effects not being applied to characters whose dice are used to boost
  • Fixed sanity changes in combat not being notified
  • Sealed pyramid key requirements are now also based on the size of the world to prevent rare cases where it was too difficult to find all keys
  • Fixed bad character position when riding a mount
  • Fixed not being able to interact with zones (eg enemies) when standing on a location

0.13.2

Bug Fixes

  • Fixed Cartographic Survey Fame not being counted sometimes during Triumph
  • Fixed being able to dig crystals forever at the Crystal Mine
  • Fixed not being able to enter Shaman Hut in some worlds
  • Fixed some zones not properly spawning in Act 4 parts 2&3
  • Fixed not being able to load some savegames when using Norwegian Windows
  • Fixed not being able to interact with Wandering Natives when having low standing
  • Fixed being able to interact with zones after they've been removed from the world

Alpha 12: The New Explorers

Released November 17, 2020

“There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!”

0.12.4

New

Changes

  • Club Shop items are now split into categories
  • Reduced base expedition fame/ticket rewards to emphasize other sources of fame more
  • When using the "Wipe Year" death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero
  • Reduced difficulty of expeditions in 1886
  • Improved pacing of Paris location unlocks
  • Recruitable Club characters will sometimes be available for recruiting in the Tavern
  • Unused tickets are converted to fame at the end of the Campaign
  • Can now sell Equipment at the Shop in Paris for tickets
  • Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more
  • Doubled health bonus of equipment that grants health (Girdle, Harness, Kara Bracelet)
  • Late game dice challenges are now a bit easier
  • The Sandalwood Bracelet now also changes the sanity threshold where you'll get negative events while resting
  • The Giant Crab Pincer is now usable as hand equipment instead of being a fame trophy
  • Hunter's Cunning perk now has a limit to how many dice can be rerolled
  • Hiking Stick now only reduces per-tile cost partially
  • Increased price / upgrade price of Heavy Crates
  • The Shipwreck now has a rare special location variant
  • Added a reminder to the Ship Shop about the current island's objective and biome
  • After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens

0.12.5

Bug Fixes

  • Fixed some savegames not being loadable
  • Fixed some events that could kill a character that shouldn't be killable
  • Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village
  • Fixed problems that could occur if combat ends with the Electro Barrier still up
  • Fixed incorrect Electro Barrier positioning and selection with controller
  • Fixed getting multiple Tactical Mastery uses in combat sometimes
  • Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island
  • Fixed black screen when starting an expedition sometimes
  • Fixed freeze during combat attacks
  • Fixed event action buttons not being visible if entering Manage Trek while they were fading in
  • Fixed an issue where old saves would be forced to buy an item the first time they entered a club shop after starting the new build
  • Fixed Cartography checklist not correctly counting the number of Locations on the map

0.12.6

Bug Fixes

  • Fixed a blocker where you couldn't leave the Club Shop
  • Fixed a blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all Mountains on the map
  • Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment
  • Fixed an issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame
  • Fixed a blocker where expedition selection would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first
  • Fixed an issue where dismounting in Paris could cause game to get into a broken state
  • Fixed Strength being removed immediately at the end of the turn (so it didn't work for Counter Attacks)
  • Fixed generic Stone Disc appearing in Act 3 Island 3
  • Fixed bad combat slot group assignment for Snarfrattle

0.12.7

Bug Fixes

  • Fixed crash when buying Hats
  • Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item

0.12.8

Bug Fixes

  • Fixed issues with equipping Spear in tutorial
  • Fixed stash not working during Act IV Part 2
  • Fixed crash when Mummy is killed by Coutner Attack
  • Fixed Sandworm being able to devour special characters
  • Fixed special locations not spawning sometimes like the cave in Act 2 Part 1

0.12.9

Bug Fixes

  • Fixed flickering on camp fire
  • Fixed Arbiter not being considered as a human for certain events
  • Fixed events sometimes not progressing when you click


Alpha 11: The Engine of Creation

Released October 20, 2020

“This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.”

0.11.0

New

  • Added Act IV: The Engine of Creation
  • New Explorer Select screen
  • New Difficulty Select screen
  • Added "Death Consequences" options
  • New setting: "Instant Text" that makes event text appear instantly
  • New setting: "Fast Rest" that makes resting & waiting happen much faster
  • New setting: "Travel Speed" that makes moving on the map faster or slower
  • New setting: "Challenge Notifications" that toggles notifications about new club challenges on or off
  • New option: "Reset Clubs" to reset all your club progress (available in the main menu only)
  • New hand equipment: Parrot
  • New tribe type: Distrustful
  • New tribe type: Pacifist
  • New tribe type: Unisex
  • New event type: Dreamscape
  • New map zone: Human Exposition Recruiter
  • Added hub narrative for 1889
  • Lots of new events

Changes

  • New combat UI
  • New dice challenge UI, including chance display for each required colour and information about how many bonuses are possible
  • New map travel UI
  • Hovering a character's Promote button will display a preview of the character after promotion
  • After an expedition you can look around the map
  • Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones
  • Stunned Panthers no longer do Reroll Retaliation
  • Villages become angry more easily now, unless they have the Pacifist trait
  • Can no longer interact with locations or zones when party is overfilled with people
  • Maps are slightly smaller on "Tourist" difficulty and slightly larger on "Lunatic" difficulty
  • Improved art for the Scout Post and Huntmaster locations
  • Geo Machine now always has 2 different actions available out of a pool
  • Added a congratulations message shown in the main menu when completing the campaign
  • Added a display for current fame and total fame this campaign when hovering over the fame bar in Paris
  • The shape of an island is revealed at the start of the expedition when in Tourist difficulty (except Caverns)

Bug Fixes

  • Fixed Cartography and Anthropology bonuses that increase the fame for their Studies and Kit items
  • Fixed some items not being usable in dice challenges, or being usable but not adding dice
  • Fixed not being able to upgrade Curious or Improved items to level 8
  • Fixed Caverns map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again
  • Fixed Lost Explorer map not generating or not being diggable with shovels
  • Fixed Trader being attracted by the Phonograph and interrupting movement

0.11.1

Changes

  • Highlighting dice in combat will highlight the owning character
  • Dice in combat are now laid out in the same order as characters in the scene
  • Reduced spawn frequency of Exposition Recruiter

Bug Fixes

  • Fixed some issues in Act 4 Island 1

0.11.2

Changes

  • Elderly status adds +5 to travel cost
  • Reworked Exposition Recruiter event flow
  • Bonuses and total values are now better separated in item info boxes

Bug Fixes

  • Fixed Impetus status modifier not applying correctly
  • Fixed view distance modifiers not applying correctly
  • Fixed duplicate characters in Exposition Recruiter event
  • Fixed some weird labels showing up in item info boxes

0.11.9

Changes

  • Combat actions that must be confirmed without an explicit target can now be confirmed by clicking the attacking character, or an enemy/ally if the attack effects the whole team

Bug Fixes

  • Fixed Club Challenge UI not showing score or clubs
  • Fixed combat getting stuck when using an item after changing savegame slot
  • Fixed not being able to finish Act 3 (Repair the Ship) sometimes


Alpha 10: The Cost of Greed

Released September 7, 2020

“The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.”

0.10.0

New

Changes

  • Some expeditions will now have a spinning Gimbal instead of the compass: the faster it spins, the closer you are to the goal
  • Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity
  • Horn Flute now gives sanity / increases aggro instead of disabling zones
  • Can now click to skip event dice challenge results
  • Can no longer sell items to the Ship Shop
  • The Moon Stone item now changes the moon phase
  • Prey are now shown on the map as little characters instead of icons
  • Club Unlocks and Club Shops have been merged into a single screen
  • If you particpate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club
  • Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning
  • Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn
  • Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)
  • Various UI improvements, including a new Settings menu

Bug Fixes

  • Pyromaniacs can once again start fires randomly as you leave locations
  • Fixed bug where interacting with the Palikao Gate in Act 1 did nothing

0.10.1

Changes

  • Improved Plateau combat slots placement
  • Balance pass on Strength combos, mostly making them a bit weaker

Bug Fixes

  • Fixed a bug where the Animal Bonding rest event would show invalid text
  • Fixed missing Cave music
  • Fixed game not loading when a character has Jungle Fever
  • Fixed characters not playing Injured animation

0.10.2

Changes

  • Increased health drain rate while Infected
  • Reworked Key Staff Stasis so that it can only be targeted on friendly characters, but heals; also swapped face types for the combos
  • Disabled unfinished Abduction event
  • Health gain given during resting is now per-day
  • Enabled Simplified Chinese (many missing texts though)

Bug Fixes

  • Fixed a bug where Annie Oakley's Trick Shot had no gameplay effect
  • Fixed a bug in rest event, where explorer wouldn't recieve Pearls after successful dice challenge
  • Fixed a bug where the Keys for the Locked Pyramid couldn't be found in Easy difficulty
  • Fixed a bug where the Cenote wasn't spawning in Easy difficulty
  • Fixed a bug where abandoning the expedition in Act 3 would end up with a blocker in Paris
  • Fixed a bug where it was possible to stop resting/waiting before a single day had passed

0.10.3

Bug Fixes

  • Fixed memory leaks
  • Fixed Insanity event chance not being stored in savegames
  • Fixed hitches when ending travel
  • Fixed enemy positions being wrong in combat
  • Fixed sanity events getting no mood

0.10.4

Bug Fixes

  • Reduced memory usage
  • Fixed wrong mood being used when combat starts in tutorial
  • Fixed game not being saved when interacting with location
  • Fixed freeze when entering Old Camp
  • Fixed Crystal Mine not yielding new loot after first use
  • Fixed Chieftain quest character keeping equipped items

0.10.5

Changes

  • Added all Chinese text

Bug Fixes

0.10.6

Bug Fixes

  • Fixed loading old savegames not unlocking the explorer clubs
  • Fixed Transporter Beacon map location sprite size
  • Hopefully fixed vertical text

0.10.7

Bug Fixes

  • Fixed Ferry Turtle taking the party off the map sometimes
  • Fixed regular Shrines in Act 3 Island 1 not triggering aftermaths
  • Fixed missing Cave location marker in Act 3 Island 1 for final objective
  • Fixed Key Staff being in party inventory after Malin leaves party
  • Fixed wrong enemies being awakened or put to sleep for Rainbow Orchid expedition

0.10.8

Bug Fixes

  • Fixed some errors in Chinese translation
  • Fixed not being able to start an expedition when resuming a campaign saved from Alpha 9
  • Fixed Treasure Maps not being generated sometimes
  • Fixed character portraits not being visible when first resuming a savegame
  • Fixed temporary characters not being removed from the party when returning to Paris


Alpha 9: The Search for the Stolen Staff

Released August 11, 2020

“The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.”

0.9.0

New

Changes

  • 1886 story mission is now "Act I: The Ruined Gate"
  • Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon
  • Improved load times
  • Various UI improvements
  • When selecting a new party after losing your previous one, the new leader will have a set of random perks
  • Aborting an expedition will now skip the Triumph sequence
  • Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect
  • Island outlines are no longer visible at the beginning of an expedition
  • New recruits are now more appropriately levelled
  • Wolves now have different aggro range and stronger attacks during the full moon
  • Meat is no longer weightless
  • Characters that find Meat will now instead find Quail, which are weightless
  • Zone movement is now animated
  • Standing is now reset at the start of each island

Bug Fixes

  • Fixed ship not spawning sometimes, or spawning inland
  • Fixed enemy zone "Sleeping" state not being saved/loaded correctly
  • Fixed Promote button being visible when it shouldn't during tutorial

0.9.1

Changes

Bug Fixes

  • Fixed a bug where the Scout Post and Huntmaster wouldn't count for the anthropology checklist
  • Changed altar default camera to bottom alignment
  • Re-enabled Needle Plant shrine aftermath
  • Removed confusing/buggy Malin armor status
  • Replaced all remaining in-use CE1 icons with CE2 placeholders
  • Fixed Betel Nuts combo name
  • Added missing boost to Talwar
  • Added missing actionText to Alchemist location
  • Fixed a bug where the rescued Salamander Prince would thank you every time you left a ruler hut for the rest of the game
  • Removed CE1 background from "last entry" death event
  • Removed accidental Lux Labs background sfx in the Taishi club hall
  • Hooked up Elephant Gun icon
  • Fixed a bug where Raptor Hides couldn't be tanned
  • Fixed Ferries taking you off the map
  • Fixed map movement sounds not playing correctly
  • Fixed missing ticket notifications
  • Fixed zones not sleeping after fleeing combat sometimes
  • Fixed weird items during altar interaction

0.9.2

Bug Fixes

  • Improved map performance
  • Malin can no longer by killed by Mosquitos
  • Fixed Golden Seal being visible before it should be
  • Changed bug-reporting back end so hopefully it's more reliable

0.9.3

Bug Fixes

  • Improved map performance
  • Malin can no longer be eaten by Abomination
  • Fixed Malin's Tracks sometimes not appearing in Act 2
  • Fixed travel particles not being played
  • Fixed missing custom cursor
  • Fixed triumph crowd in Paris sometimes being visible in the main Paris screen

0.9.4

Changes

  • Added Simplified Chinese support

Bug Fixes

  • Fixed hitches when travelling around the map
  • Fixed overburden warning not being displayed

0.9.5

Bug Fixes

  • Fixed a memory leak that could lead to crashes


Alpha 8: The Island Before Time

Released July 14, 2020

“This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes.”

New

Changes

  • Many balance changes - in general, the game now is significantly harder in the mid- to late-game
  • Tutorial can be skipped now
  • Extended tutorial with new sections for promoting characters and boosting dice in combat
  • Can now dismiss characters in Paris
  • Improved dice-rolling physics
  • Added infobox for base move cost and wait cost
  • Improved treasure map visuals
  • Slow fade-outs of events can now be skipped by clicking
  • Hunting Dog ability "Protect the Master" only triggers once
  • Clicking an objective that is referencing a known location will center the camera on that location
  • Some objectives now display the days remaining when highlighted
  • Prey Animals show how long tracks will remain
  • Players now get to choose from all 4 explorer types after restarting the campaign
  • Added compass to single-location expedition goals
  • Club leaders can now chat
  • Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks
  • New "night" map visuals when resting
  • The Equipment Dealer now has his own location in Paris
  • Most XP now is given to the party as a whole; some events will give XP to a specific character
  • You now must manually choose who to promote in the Manage Trek screen
  • If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP
  • New combat music
  • Attack animations in combat can be skipped by clicking
  • Enemy zones now display a rating of how difficult you can expect combat to be
  • Dice that have been cursed by the Mummy now show a Curse effect on the dice
  • Characters that are Bleeding now take damage when they try to use an action in combat
  • Big Game Hunter now gets a free single attack at the beginning of combat instead of an entire round
  • Consumable item attacks now display their boost colour instead of the leader portrait
  • Dire Wolf now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target
  • Various combat tuning changes

Bug Fixes

  • Fixed duplicate characters in combat when combat is triggered by an event
  • Fixed multiple Walking Sticks causing you to gain sanity while travelling
  • Fixed combat buffs not being removed when appropriate
  • Fixed Survey Points not being properly set visible in Trials and Triangulations
  • Fixed Turtle Ferry sometimes taking you to the wrong place
  • Fixed black screen that can happen when the leader dies of an infected wound

0.8.1

Changes

  • Removed Shovel special action from shrines since it is used as item bonus now
  • Show amount of remaining days in status infobox
  • Added info about relationship characters to infobox
  • Buffed Sandworm enemy
  • Reduced general rate of XP
  • Reduced number of required expeditions per year

Bug Fixes

  • Fixed button positions in loot screen so they don't overlap your items
  • Fixed burning not working correctly
  • Fixed status duration not being displayed
  • Fixed relationship status partner not being displayed
  • Fixed lead character getting wrongly infected in shrines
  • Fixed tiles being free when they shouldn't when Malin is in the party
  • Fixed expedition selection screen sometimes not properly starting the expedition or showing any options
  • Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting

0.8.2

Changes

  • Increased equipment value increase by level
  • Significantly decreased Lux Labs upgrade cost

Bug Fixes

  • Fixed not being able to start a story expedition with some 0.8 savegames
  • Added the missing Parasaurolophus Pack Animal perk
  • Fixed getting stuck in combat with Lava Crocodile
  • Fixed incorrect XP being loaded in some cases

0.8.3

Changes

  • Monolith should only teleport to reachable areas

Bug Fixes

  • Fixed characters losing loyalty when promoted at 3 or 4 loyalty
  • Disabled Dead Friend Memorial event until bug is fixed


Alpha 7: Steam Early Access!

Released June 17, 2020

“Curious Expedition 2 is now available on Early Access!”

0.7.6

New

Changes

  • New art for explorer classes: Anthropologist, Cartographer
  • Many minor polish improvements and tweaks

0.7.7

Changes

  • Reduced screen transition times (fade-to/from-black) significantly
  • Added a help feedback box for equipping
  • Show version number in main menu

Bug Fixes

  • Fixed getting stuck in tutorial when equipping Spear really quick
  • Fixed a rare bug causing immediate game over on certain combats
  • Fixed Discord link on bug button
  • Fixed a few wrong character positions in events
  • Fixed a few badly-behaving events
  • Fixed a bug where pressing ESC dismisses the initial Early Access info box
  • Fixed issues when gamepad was attached while playing game

0.7.8

Bug Fixes

  • Fixed not being able to equip or fight after overburden warning showed up
  • Fixed some overly long or missing description texts

0.7.9

Changes

  • Improved feedback messaging for when equipping item is not allowed

Bug Fixes

  • Fixed not being able equip anymore after modifying Famous Explorer items
  • Fixed some font rendering issues
  • Fixed black screen crash in Paris bar location
  • Fixed occurence of character not getting a proper name
  • Fixed crash for certain character configurations
  • Fixed crash when loading a profile
  • Fixed a few wrong icons in tutorial

0.7.10

Changes

  • Added Tent item to Ship Shop and Trader
  • Reduced sanity gain from Meat item
  • Reduced trading value of Meat and Fish
  • Disabled Carrier Pigeon and Claw status for now until we have reworked them
  • The Shaman will no longer sell hand equipment in the tutorial

Bug Fixes

  • Fixed some occasions of game getting stuck when triggering zero-sanity tutorial
  • Fixed Snarfrattle quest costing you standing for killing her
  • Fixed Lost Explorer location being visitable infinite times
  • Fixed floating beer foam
  • Fixed game getting stuck when opening settings during dice rolling
  • Fixed wrong Pyramid type being spawned
  • Fixed double spawning for Ancient Machine in tutorial
  • Fixed phantom question marks in second island of an expedition
  • Fixed Weather Balloons not revealing locations

0.7.11

Changes

  • Whenever the game saves, a backup is created first of the existing savegame

Bug Fixes

  • Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system
  • Fixed issue where no savegames could be loaded if there was a corrupted savegame
  • Fixed issue where combat wouldn't properly start

0.7.12

Bug Fixes

  • Fixed issue where you couldn't drop items if you had a Turkish windows system
  • The Forsaken aftermath is disabled for Act 1


Alpha 6: The Academy's Challenge

Released April 21, 2020

“The final explorer club has arrived at the expo: the Taishi Academy. This mysterious organization seeks to uncover the hidden secrets beyond ordinary reality...”

0.6

New

Changes

  • Items can now be used in event challenges to add extra dice
  • Major visual improvements to Triumph screen
  • Added Saddle variants
  • New Barter/Loot UI layout
  • Various UI tweaks and improvements
  • Many new sound effects and pieces of music
  • Tweaked character infobox layout
  • Prey Animal design change: these no longer leave tracks, but instead are unidentified until you come close
  • Prey Animals automatically move to a new location if not approached within a set time

Bug Fixes

  • The "Prove the Existence of the Monster" and "Guarded Treasure" expedition types are now completable

Alpha 5: Caverns of the Mole People

Released March 17, 2020

“Explore the mysterious new landscape type: Caverns. Don't forget to bring a light!”

0.5

New

  • New map type: Caverns
  • New tribe type: Moles
  • New enemy: Giant Bat
  • New Cavern / Mole-related items
  • New Archipelago / Salamander-related items

Changes

  • Pack Animals can now be mounted for an additional dice - just find a Saddle and equip it on the animal
  • Dice now have different effects on the same dice
  • Items with dice now have an Inspect mode - right-click to get info about the dice faces
  • To drop items (or move a whole stack in Barter), hold right-click (instead of single-click)
  • Characters now stand in water instead of on it
  • Added a News box to the main menu
  • Various other UI improvements

Alpha 4: Mystery of the Salamander Isles

Released February 19, 2020

“Ride massive sea turtles between the scattered islands of an all-new landscape type: the Archipelago.”

0.4

New

Changes

  • Big Game Hunter has been upgraded and reworked to be a leader class
  • Characters now level up automatically without a pop-up
  • Added multiple save slots
  • Started pass on major UI improvements
  • Expedition goals and side-quests are now tracked in the map UI
  • Various event reworks and polish improvements
  • All characters can now cook Meat (but Cooks produce higher-quality cooked meat)
  • Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked
  • Characters now level up more slowly
  • Certain core items are now never on sale
  • Many new musical themes and sound effects
  • Marbles item is now significantly less powerful (more expensive / less of a trading markup)
  • Improved look of Swamp tiles
  • Add visual feedback for characters affected by Tar Bogs
  • Treasure Hunter renamed to Plunderer to prevent confusion with the Big Game Hunter
  • Combat consumable items can now be boosted
  • Sandstorms are now much more visible
  • Added color variants for leader classes

Alpha 3: Bird & Fawcett

Released January 22, 2020

“This release introduces famous explorers Isabella Bird & Percy Fawcett, new characters & treasures.”

0.3

New

Changes

  • Anthropologist core mechanic reworked - now based on completing a randomized checklist of native interactions
  • Buffed Protective Charm
  • Improved dimensional fog visuals
  • Cost for upgrading items at Lux Labs now scales with item power
  • Location marker is no longer shown if a location can't be visited
  • Improved dice rolling physics
  • Club Shop expo ticket costs now have variable amounts
  • Players are now automatically prompted to promote their characters
  • Starting character XP is now randomized
  • Some characters are now immune to certain status effects (Stun, Poison, etc.)
  • Lots of new tile stamps for locations
  • Removed Binoculars from Ship Shop
  • Players can now leave most goal locations instead of being forced to finish the island instantly
  • Shamanic Staff now buffs damage instead of heal/shield to reduce overlap with main Shaman ability
  • Damage-over-time combat effects now split into Poison, Bleeding and Burning types
  • Mummy is now immune to Poison and Bleeding
  • Sandworm is now immune to Stun
  • British Hunter's Gun Expert ability is now percentage based
  • Pith Helmet now provides Armor in combat
  • Improved Baby Spider hatching visuals
  • Map info boxes now split between tile/character/location
  • New sound effects and music for various locations

Bug Fixes

  • Fixed items disappearing when unequipping them

Alpha 2: Shifting Sands

Released December 18, 2019

“The Drylands are harsh and unforgiving... Survive petrified forests, tar bogs, and barren deserts. Don't forget to bring water!”

0.2

New